' Wrote:I think there are upsides to flying untagged characters. If factions need to fly tagged and have time on them as well, that's okay. But forcing all official faction players (or those with non-special IDs) to fly tagged ships does not sound like a good idea to me.
That. If there would be a poll I wouldn't even reply.
' Wrote:I'm going to go right ahead and point out the fact that occasionally, they are not them. Rules get broken, some more interestingly than others.
That may be, but in the Phantoms for example, there are only a few of us. We can sort out pretty quickly who does and doesn't belong.
My main reasoning for wanting all official factions to have tags is so I can ID you so that I can then track you down and interact with you.
You see, us normal factions run tags. Meaning anyone and everyone knows who and where we are. Meaning they can ID us and force an interaction. Meaning we don't have a choice in the matter.
Those not running tags are harder to ID, thus harder to track down and interact with. Meaning they get a choice on who, where, and if they want to interact with someone.
Why do a select few factions get that right while the rest of us don't get that right?
Last I checked having a tag was a decision made by players be it an entire faction with a tag (official or not) or an Independant player flying his prefixes/suffixes. Can someone remind me where having a tag became a server rule and the part where Wilde/Keeper/Aoi/SCRA elitism allows us to have the "special right" to waive this server rule....you know seeing as our elitism is already being crucified by this server rule. Hmmmmm?
The SCRA use tags anyway, Keepers do for the most part.
There is nothing elite about it, heck, the SCRA ID is pretty much the same as alot of other IDs, Keepers have 97% of factions repped to full red and Wild even more than that. Phantoms with tags could work but If it's not obvious.
Trust me, it makes a huge difference though, I couldn't have done half the stuff I did as a Phantom if I had a tag. I would have ruined the majority of my operations that required stealth.
Last I checked having a tag was a decision made by players be it an entire faction with a tag (official or not) or an Independant player flying his prefixes/suffixes. Can someone remind me where having a tag became a server rule and the part where Wilde/Keeper/Aoi/SCRA elitism allows us to have the "special right" to waive this server rule....you know seeing as our elitism is already being crucified by this server rule. Hmmmmm?
I am not claiming its elitism.
I am merely pointing out that not running a tag gives you a choice with, who, and if you interact with someone. Running one removes that choice.
There are factions other than Wilde/Keepers/AoI/SCRA that run with no tag and honestly all of them have valid role play reasons. My problem is 100% of the official factions can come up with valid role play reasons to not run a tag.
I don't know if there is a rule stating you must have them, but I can bet my Whale that if all the official factions dumped the tags, the admins would step in and say something.
' Wrote:Since there's no Nomad, Wilde, SCRA or Phantom Indies, isn't it kind of redundant whether or not these factions bear a tag or not? It's not like anyones gonna confuse them. Because they are them.
me (Shi'Oiuyza) and 6 other indie nomad morphs yesterday. there are plenty of indie nomads.
I just want to make the point that keeps being made, how we like to find you.
So go ahead, lose that tag. Fly an invisible indie, or invisible faction. But you lose the interactions we would initiate. Sometimes you like that, because it means we don't gank you (whatever faction you are) and sometimes its bad, because you end up lonely, and we end up lonely, looking for someone we know to rp with. We're not all so outgoing.
' Wrote:I just want to make the point that keeps being made, how we like to find you.
Which is actually a main reason why I like the GMG| tag as well as even putting GMG|GTS- on tradeships and GMG|GFS- on the flagship. The GMG| tag makes it wasy for /fi but the other cute additions to the suffixe are markers for others so they get used to knowing if it's either an easy target or a valuable one. Basicly the ships that are meant to attract players playing as enemies so the interaction happens. Hopefully there is a normal GMG| ship nearby to increase the interaction but in the case of GMG|GTS- ships, not always. (The joy of being fodder :))