' Wrote:Hmm... I don't like where this is going...
Korrd didn't say all switching is okay. He just said switching to another character who met the criteria he gave is allowed. That being: Ship was on the same base and in the same faction or aligned friendly to the original ship. This certainly doesn't mean a person who just died in battle can go grab another ship and start shooting the guys who killed him.
Granted, in the case X-Lancer outlined, if the battleship launched from Harris and is in the same faction (Same tag, at least) or in a faction friendly to the trader, then I see no problems, according to Korrd's outline. The trader didn't die on his way to the planet, so it was entirely possible he could find his buddy on the surface and send him out to battle. If anything doesn't match up, send the report and screenshots in.
Correct. Fwolf, don't place words on my mouth.
Being an IMG trader, and then docking on a planet and getting a ,for example, Outcast character is not allowed.
Being a trader, and then docking on a planet and getting a char which is not in the same base is not allowed.
The idea is that the pilot left his cargo ship landed, ran through the space dock to a different hangar and took off with a fighter in order to drive the pirate away. Not that the pilot magically teleported (switched chars) from his trader, which also cloaked (F1) and got his pirate and completely-hostile-to-his-trader battleship (which also is 120958235 light years away) in order to kill another [friendly to his new char] pirate. The former is ok, the latter will get you banned.
EDIT: Now that i think it better, forget about switching chars. No matter if the char is friendly and is on the same base.
If you need protection against pirates, HIRE AN ESCORT.
Switching characters will get you badly fined. (and by badly i mean at least 50% of your credits, and possibly your ship converted into a starflier).
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
I have experienced this a few times, with traders docking, switching to heavily armed characters, and then fighting back. It did get very tiring, with said traders saying they "called backup" or bombers running away and calling in a destroyer or something heavier. It makes a pirates life unnecessarily hard and I am glad that this decision has been made.
Also, now this is against the rules, traders should be able to hire escorts more often because they are now more vulnerable and cannot rely on their other characters to protect them.
Well no, I think being able to switch characters is fine. You just have to limit it.
Example; my characters. [IND]Derek.Mandel and [IND]Tannix.Shipping. If both of these characters are docked on the same base I should be aloud to switch. Why? Because Tannix Shipping is piloted by Derek Manded in an RP aspect.
What you can't do? Bs|DBoy switching to Bs|Malic_Deberan. Why? Because in RP they are two different people. You just have to word it correctly.
No, because its complicated to enforce.
No switching will also cause people to be less greedy and hire escorts. Also, pirates will begin to group and develop tactics to pirate.
All in all, it will favor team play, and make mercs and BH's to get real jobs instead of just sitting there doing nothing.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
' Wrote:No, because its complicated to enforce.
No switching will also cause people to be less greedy and hire escorts. Also, pirates will begin to group and develop tactics to pirate.
All in all, it will favor team play, and make mercs and BH's to get real jobs instead of just sitting there doing nothing.
I acutally agree with Korrd on this one, it'll give Merc/BH something to do and help circulate a little more cash:)
Although I can understand why this might be annoying to many folks, it does make a lot of sense from an RP point of view. Plus, this should make the game more lively, as has been suggested. A correct choice, Korrd has made (don't think about mentioning yoda).
' Wrote:No switching will also cause people to be less greedy and hire escorts. Also, pirates will begin to group and develop tactics to pirate.
All in all, it will favor team play, and make mercs and BH's to get real jobs instead of just sitting there doing nothing.
Wouldnt this contribute to the evolution of roleplay spirit? Roleplay should not only mean various faction aligned groups having battles. If piracy is something to be respected -since its included in the roleplay-traders should be less greedy and hire escorts if there exist pirates within their trade routes. Thus, the word mercenary would attain its true meaning.
I advocate the idea to unable people change characters while they are in an event. Trying to evade a pirate is reasonable and fast docking after evading them should mean you are trapped down there. If you still want to go out and continue trading, you have to pay them or face the consequence. But unlogging the trader and logging in a bs and engaging them in the same system while they dont have a mere chance to move is a big NO.
1. This ruins the roleplay spirit and turns the event into a pvp whorage.
2. Piracy is something already harder than simple trading and such events would contuse the inclination of people planning to make piracy, thus a vital element of opposing factors would be enforced to diminish.
3. Engaging pirates before they have the chance to know or guess what kind of ship you are in and eliminating them before they have enough time to consider their next step of act is completely UNfair.
4. Whatever the tag of both ships are and whoever they are aligned to I say we should count every event as a single one which means a player shouldnt be able to log in another character until the event is "completely" over. However there can be various examples which still wait to be inspected.
5. The possibilities that may occur are as follows,
a) the trader can not evade pirates and refuses to pay and gets killed - one death means the event is over, and trader can log in another character though the new character that is being logged on should be at least one system away. To give your opponent chance and make it more fair. Otherwise an instant undocking of a battleship and laying waste outside is as i already stated before not nice.
b) the trader can not evade pirates and accepts to pay and pirates leave him for the time being he is making his runs -the event is again over and trader can change characters but still changing characters should not mean an instant avenge of the recent event. You could always avenge if you wish very much so and you can do it another time. We should respect the events and let them happen.
c) the trader evades pirates and makes an instant dock, pirates leave the system with getting no pay. To stop or continue trading without any escorts or with escorts is upto the trader though he could still face piracy if pirates are around his trade routes and in another system. If trader wants to log in another character he needs to make sure that it is NOT in the same system with the pirates. And for the pirates its upto them to either wait the trader outside and oppress him or just simply leave the system and let him free. Though the time for waiting the trader should be limited to an exact period, otherwise it would turn into a system camping activity which is already not approved and appreciated.
These are my opinions of course and the last word will be always stated by the administrating squad. However, we could and should always inspect and share our opinions about similar examples for contributing to a better state of roleplay.
Every opinion and addition is respected and thanks
If I may.....(no offence to anybody)
Switchin chars even on the same base, even same clan, is called metagaming.
Its cheap and unfair. If u running a trader and u get taxed, u can either run, pay or die. Switchin chars to is simply unfair and illegal in my mind.
' Wrote:EDIT: Now that i think it better, forget about switching chars. No matter if the char is friendly and is on the same base.
If you need protection against pirates, HIRE AN ESCORT.
Switching characters will get you badly fined. (and by badly i mean at least 50% of your credits, and possibly your ship converted into a starflier).
Thank you Korrd... I see no difference between this tactic and F1 in space. It destroys the pirate RP experience and is a loophole that traders have exploited. I also agree that this tactic slaps of PVP whoring.
' Wrote:No, because its complicated to enforce.
No switching will also cause people to be less greedy and hire escorts. Also, pirates will begin to group and develop tactics to pirate.
All in all, it will favor team play, and make mercs and BH's to get real jobs instead of just sitting there doing nothing.
Yes, but a pirates tend to seek out the calf that strays from the herd. So, all you greedy, rich traders need to start spending some of that mega-cash you're makin to defend yourself. Quit using this cheap non-RP tactic.
I'm all for the Mercs and BH getting jobs. I've always wanted to fly a Manta. :)
EDIT: And this "I docked and ran to my battleship" excuse is hogwash. You can put words to anything to make it SOUND like its in RP. But all you do is make people angry.
So if my fighter squadron of 6 is conducting a training session and is attacked by a battleship or four, they aren't allowed to land and fetch their bombers from their home base's hangar?
Excuse me, but it kind of breaks the immersion if they can't land for more appropriate gear.