If the "fleeing = pvp death" rule was amended to something like "fleeing with less than half hull strength = pvp death" would alleviate the problem? It is just as enforceable but makes a bit more sense in my opinion
All interesting points of view....like I said, I do understand the concepts involved (although I must admit I didn't think of cap ships docking to reshield)...regardless, I do wish an alternative could be found....
I would think a bad guy would consider swooping in, shooting everything in sight and then swooping out when things get too hairy to be a victory....as it stands now, I have to leave the system, and that sort of sucks.
Well, if 1000's of people have been contemplating this for some years, I do believe it is the best way to go....I wouldn't mind seeing a different rule concerning fleeing and actual death, such as fleeing pvp loss means the player cannot engage with those he fought with for at least one hour, but does not have to leave the system....If a player actually dies, then the current rule should still apply.
Could be interesting. 0 Bots and only shield bats. That'll make the fights more interesting. But ofcourse, that'll never happen, would it? Capships will get waaay too fragile, bombers will gain an edge over them, balance will suffer...
' Wrote:Could be interesting. 0 Bots and only shield bats. That'll make the fights more interesting. But ofcourse, that'll never happen, would it? Capships will get waaay too fragile, bombers will gain an edge over them, balance will suffer...
not if you added the amount of armour they can replace with bots to their actual base armour stats and remove the bots all together.
after doing some math, to remove bots from battleships and keep it the same, the armour upgrades would have to go to about x8.5 if not even higher to x9.2
x4 for cap 8, + and other 5 because BS's can always fully repair themselves and have a few bots left over.
if all ships simply had the max armour they could have as base then bots would be unneccesary, but that also destroys the repairship, which is the most usefullship in the game as far as im concerned.
' Wrote:not if you added the amount of armour they can replace with bots to their actual base armour stats and remove the bots all together.
after doing some math, to remove bots from battleships and keep it the same, the armour upgrades would have to go to about x8.5 if not even higher to x9.2
x4 for cap 8, + and other 5 because BS's can always fully repair themselves and have a few bots left over.
if all ships simply had the max armour they could have as base then bots would be unneccesary, but that also destroys the repairship, which is the most usefullship in the game as far as im concerned.
I was talking more about not removing bots to make fights shorter aswell. Because personally what's the differance if a with 8.5xArmor battleship docks and repairs and a CAU8 one with nanos docking and buying new nanos? But if fights are shorter, the time it would take him to get the new supplies, will probably be enough for the fight to end. Leaving the rejoining out of the equation.
So yeah, no armor buffs, just no regens and shorter fights. That's what I dream of.
What I don't like is when you've gone a bit far, the lolwut person you're fighting goes 10k off and you do the final 100m or something. Then the lolwut's all "Lol u go 10k away u go now". It's my only problem with it.
You're bringing up the argument that the fleeing rule is not valid RP, but let me bring up the other side of the story:
- In a fleet battle, a Battleship gets attacked by 4 Bombers - All of which have Novas - and after taking heavy damage, decides to run and dock. How can you, InRP, justify it when the battleship that is barely holding together can dock on a Base 1/10 of its size (which is not even a shipyard - so, not capable of maintaining large ships InRP), get repaired and fully loaded and ready for action again in less than 5 seconds, and undock to shoot those same Bombers right away?
I don't personally agree with 'Fleeing = Death' rule, but I don't think we should allow it either. My suggestion is reducing the penalty for fleeing instead (Like, 1 hour break from System instead of 4).