JESUS CHRIST GUYS, i asked for a simple date, and you turned it a complainment zone. let me answer to you all:
1: I M NOT GONNA SELL THEM stop the stupid answers like we need another camper
2:i only need it for my fighter thats all!
3: already too less wrecks for 200 people in the server, removin gsome of them results in disasters
just say the date its not that hard
' Wrote:JESUS CHRIST GUYS, i asked for a simple date, and you turned it a complainment zone. let me answer to you all:
1: I M NOT GONNA SELL THEM stop the stupid answers like we need another camper
2:i only need it for my fighter thats all!
3: already too less wrecks for 200 people in the server, removin gsome of them results in disasters
just say the date its not that hard
Amen. You sir, have won the thread.
Though in case ya didn't hear, it should be 6AM for you. And it's every day.
I think the concept at the time is flawed. OORP jerks F1 around the wrecks and the guns are sold for ridiculous prices in New York.
I think having them dropped by NPCs is a good idea. It certainly is better than wreck camping and guns that cost more than a Gunboat. If these drop NPCs are very strong and only in the remote edges of Sirius, it might be balanced.
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Staff roles: Server Manager Coding Dev Moderator
playercntl_plugin_v1.0 Main.cpp Cannon Wrote:/*
/// Stop wreck campers by requiring them have been in-game for longer than
/// a configurable period. If they haven't been then there shots have no effect
EXPORT void __stdcall SPMunitionCollision(struct SSPMunitionCollisionInfo const & ci, unsigned int iClientID)
{
returncode = DEFAULT_RETURNCODE;
uint iType = 0;
pub::SpaceObj::GetType(ci.dwTargetShip, iType);
if (iType&0x8000)
{
if (set_iWreckProtectionTime && mapConnectTimes.find(iClientID)!=mapConnectTimes.end())
{
if (set_bLogLooting)
if (set_iDebug>0)
ConPrint(L"NOTICE: clientID=%d not permitted to loot %08x\n", iClientID, ci.dwTargetShip);
returncode = SKIPPLUGINS_NOFUNCTIONCALL;
return;
}
if (set_bLogLooting)
AddLootLog("%s shot obj=%08x", wstos(Players.GetActiveCharacterName(iClientID)).c_str(), ci.dwTargetShip);
}
}
*/
Looks like Cannon gave preventing wreck camping a go and it didn't work. Perhaps you guys should be patient?
' Wrote:I have played on another server years ago. There was a similar solution, but not for codes. In this mod were special upgrades availible, which only became dropped. The drop rate was ~3 highend items in around one hour...
Result: 20% of the server population was on hunting after NPCs only - to kill them in masses.
A bad idea for this nice RP server.
Not even saying any NPC has a possibility to drop codies, Cody (ha-ha-ha :rolleyes:), just saying that maybe Freelancer NPC's and such (which are rather rare as you all know), could drop them, with a rather low rate.
' Wrote:JESUS CHRIST GUYS, i asked for a simple date, and you turned it a complainment zone. let me answer to you all:
1: I M NOT GONNA SELL THEM stop the stupid answers like we need another camper
2:i only need it for my fighter thats all!
3: already too less wrecks for 200 people in the server, removin gsome of them results in disasters
just say the date its not that hard
' Wrote:it's 9:00 A.M.
' Wrote:I'm pretty sure it's 6 A.M.
For me, in germany, it is 9:00 a.m.
' Wrote:Not even saying any NPC has a possibility to drop codies, Cody (ha-ha-ha :rolleyes:), just saying that maybe Freelancer NPC's and such (which are rather rare as you all know), could drop them, with a rather low rate.
Again, even if the chance is only 0,01% for dropping, 10-20% of all players would hunt then. That would waste 10-20% out of RP.