It is to my understanding that the Kronos was made to be on par with the Sarissa, hence the weird stats/size/feeling ratio you get to see when flying it. I think I wrote this a couple of times before, but if they would of gave us a heavy Kronos, Gallia would of lost big time, and its not like the Outcasts were putting much of a fight as it were.
So what I'm saying is that the stats on our ships were made to be balanced towards what the Outcasts fly. Rp-wise, we weren't supposed to be able to stand against the GRN.
Now, I personally like the way it is now, because it fits its 'faction/group combat' role very nicely (basically a Kronos would never go out alone), while the more 'solo' nature the ship has right now puts it a bit off in terms of balance.
So what I'm saying is that the stats on our ships were made to be balanced towards what the Outcasts fly.
Shame that there are no Outcasts actually flying nowadays.
You should make an Outcast faction then, y'know, to make the ship useful. You can always disband it later.
Edit: To add something actually useful, I think the ship should have never been balanced according to one enemy faction. Friends and enemies change, changing ships according to that could be tiresome.
S'funny, Pirate line stuff sucks... Yeah right. I love the Fat Wolf, it's exceptionally good for what it's meant for, but because it's so hard to kill one on one it has a big fat gank me target painted on it. I see one ship I'll fight it, I see a second I'll fight that too, but a third I'll run like a bastard and grab me a greyhound. Because that's the ship that is meant for group fights, Werewolf is for robbing folks. Yes the pirate line could do with a light bomber. But it's not essential. The Pirate line works well against it's primary enemy, the BAF. All snubs in those classes are fat and heavy. Try taking a Wolf or Hound up against Guardians sometime, it takes a lot more effort as that ship can fly rings around you constantly.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
' Wrote:The Templar is much faster than the Werewolf. Don't know which part you didn't get there Kaze
If you were answering to my post that is. If not then
Well. Not. Tempie is a beast in it's own right and a very excellent ship.
Fast, a tank, small. I still wonder why **Heavy dosage of lulz snarks imminent, emergency shutdown**
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
' Wrote:Check Sarrissa size for example.
Not all ships need to be good- take all Molly ships- they suck, the Molly guns suck as well however the faction with a lot less to do didn't disbanded like Colonials, Hydra and Nyx are OP, Colonial guns combinated with Nyx are mega OP, their battleship could suck it wont be that bad actually. Not to mention that it would be better not to have one as well.
That was just what I was about to say.
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' Wrote:Shame that there are no Outcasts actually flying nowadays.
You should make an Outcast faction then, y'know, to make the ship useful. You can always disband it later.
Edit: To add something actually useful, I think the ship should have never been balanced according to one enemy faction. Friends and enemies change, changing ships according to that could be tiresome.
I ain't exactly playing the game anymore, but you can always make a Colonial faction. The Reavers still get money for shooting them. So you know, that'd be like a bonus for you.
And it wasn't. The GRN was taken into consideration as well.