' Wrote:i see LNS in his name, i was certain LNS can pew pew transports.. Guard ID and all..
is that what u mean in red
Liberty Navy Guard ID
From Discovery Wiki
Jump to: navigation, search
Pilot carrying this ID is in the Liberty Navy Guard, who :
* Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
* Can trade and escort traders
* Can operate within Alaska and Nomad infested systems (excluding Omicron Alpha and Gamma)
* Can demand contraband, levy fines and destroy ships if they refuse to comply in a gunboat or smaller (cruisers and battleships may only demand allied pilots)
* Can hunt pirates and terrorists within their Zone of Influence
* Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions
* Cannot participate in any unlawful actions
* Cannot fulfill bounty contracts
* Cannot use any transports with more than 4,300 cargo
Just ask for evidence to be sent to you in PM, and you will get your answers.
Read rules one more time and you will get even more answers.
This is part you need..
Quote:6.7 Attacking freighters, transports, liners or demanding cargo from the same is not allowed for cruisers and battleships.
Exceptions to this rule are:
a) Official faction tagged house ships in their respective house space ONLY.
b) Terrorist, Nomad, Wild, Phantom ID players;
c) LSF or Liberty Navy Guard vessels operating within Zone 21 or Alaska;
d) Order Guard vessels operating within Alaska or Omicron Minor;
e) Blood Dragon Guard vessels within Chugoku;
f) Corsair Guard vessels within Omicron Gamma;
g) Outcast Guard vessels within Omicron Alpha;
h) Guard ID players in their -own- associated Guard system.
i) Special OP players within the guidelines of their approved RP.
Traders whom are attacked in these areas may be pursued and destroyed beyond them.
Read rules again, if you need more clarification ask. Someone will help:)
These two above + 6.9 The individual ID cards may have restrictions and/or allowance that are not covered by these rules. In the event of conflict, the ID's override the rules
Feel free to PM me regarding any grammar/spelling/other language mistakes I have made in my posts.
' Wrote:becos it still roleplay i think and roleplay should have some common sence to it reel or not it makes for better online gaming if people are treated fairly but thats my view i gess
Sanctions have nothing to do with roleplay.
' Wrote:but the point i am making is when a post is put out about a player is being sanction , the post should show the evidence as well as the rule, also be in the same post
People have a right to privacy. Not everyone wants evidence of them doing bad things wide open for the rest of the community to see. If you want evidence, you ask for it and you will receive it privately. Evidence is rarely every posted publicly.
' Wrote:These two above + 6.9 The individual ID cards may have restrictions and/or allowance that are not covered by these rules. In the event of conflict, the ID's override the rules
6.9 does not override 6.7 in this case. Nothing on the ID says "may destroy traders with a capship". Yes, it says they can destroy traders.. But it does -not- say anything about using a capship to do so. As such, 6.7 is still very much in effect.
' Wrote:I never once called you an admin or anything like that
If a navy ship has [LN]- at the start of their character name, they are a part of the official navy faction. Which means they can attack traders.
ok were did this come from cos it not on any of my posts
"I do believe that you're just another "admin" that wants a higher rank. Otherwise i do not understand why you're abusing.
When you're going to a market and a beggar comes to you asking for some coins, and you say to him "**** off dude" what does it mean ? You didn't sweared him, you asked him directly to leave you alone, i'm wrong ?"