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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Can't you just get rid of the Nomad Ships?

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Can't you just get rid of the Nomad Ships?
Offline Zelot
10-03-2007, 06:49 PM,
#21
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

Well this episode seems to be taken care of. This gentlemen was a hacker who, got his ship and equiptment and ID through hacking. He has gotten a permanban so once again "GO ADMINS" thanks for the help guys.

[Image: 13121_s.gif]  
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Offline DarkOddity
10-03-2007, 07:01 PM,
#22
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Should we be worried that the server was hacked (according to the sanction) and the admins didn't figure it out until someone reported a major RP violation? Or am I missing a minor detail here that puts the whole picture together?

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Offline onca
10-03-2007, 10:51 PM,
#23
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Posts: 1,370
Threads: 70
Joined: Jun 2006

You don't need to hack the actual server to accomplish these things. Client-side mod will do it, and it's very hard to detect.... although cheat detection in next version will make it alot better IIRC.
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Offline Zelot
10-03-2007, 10:55 PM,
#24
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Posts: 7,539
Threads: 379
Joined: Jun 2007

Onca is right, and thats why it's so important to report these things to the Admins so they have what they need to do thier jobs as it were. Admins cant be everywhere.

[Image: 13121_s.gif]  
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Offline Eppy
10-03-2007, 11:53 PM,
#25
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Posts: 3,865
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Joined: Apr 2007

No, we can't get rid of the Nomads. I love that battleship...the cruiser needs getting rid of, though. That hitbox cost me a duel I should have won.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Treewyrm
10-05-2007, 12:06 PM,
#26
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

[Image: farthest_star.jpg]

...If you get the meaning.

...we strive to reach it. Into the depths where no others went.

Think about it just for once.
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Offline yurineova
10-05-2007, 12:14 PM,
#27
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Posts: 744
Threads: 25
Joined: Jul 2007

Again, I am late to give my opinion, so bear with me, please.

' Wrote:After adding ships to the mod, or using the existing ones, they cannot be removed without a dreaded wipe
I believe. So making them just available on the faction bases would solve the problem ...
Though there are people who do fly them for the right reasons, few and far between currently though, so
that would be a little unfair also. License them ? ... Possibly.

Hoodlum

Actually, Hoodlum, I dont think a player wipe would be necessary. Take the ships, and make them so they arent purchasable anymore, then have the admins say "You have 1 week to get ri of your Nomad ships, or your char with nomad ships is wiped":D

But seriously, make it so the ship is no longer possible to be purchased, then tell players to get rid of them.

Bye bye nomad ships.

A ship can still be in the game, but does NOT have to be purchasable to be able to fly it. The ships could be given to people that want to be nomads by IONCROSS if needed.

My 178381797824895868464859608 Denari

signature goes here once its done!
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Offline Treewyrm
10-05-2007, 12:21 PM,
#28
Alchemist
Posts: 2,084
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Joined: Jul 2007

However you miss the point here. An important one. First, how do you see if the player is capable of roleplaying them? How do you prove that if you have not tried it? If you make the ships unavailable to purchase you are making a full circle. And without one you cannot prove if you are good at it. There'll be lots of people applying for trial which in the end will make it even more headache for admins to approve applicants one by one. Personally I've seen a lot of people trying those and what then? Either they get sanctioned or leaving those as it's not worth the trouble. Yet few get pass and find their way through.

While there is still a strong stereotype in the community about the roleplay I fail to see how it's impossible to do. It's a false assumption based on the past experience. But we don't claim that the Earth is flat anymore, right? Until proven otherwise people will go on with that false stereotype, and I'm very glad that it gave a huge breach as of late. It's a sound of a solid proof hammering it. I'll do my best to tear it down even further until no rock will be left unturned.

In the end this game is all about entertainment, we entertain each other and ourselves. If we start with absurd restrictions based on invalid assumptions we will end nowhere. Play the game, participate and enjoy it, help the admins while you can. This is what it is all about. We build the universe, we make it rich experience, but when we start dictating each one and his dog how to behave properly by putting everyone into tiny cages we are certainly going nowhere.

A lot of people come around shouting "restrict this, restrict that". But they fail to see that the game is not only about them and what they expect from it. A common sense becomes rare in the trenches of selfish and egoistical players that are believing they hold the holy grail of roleplaying in their very hands, which for some odd reason gives them the right to draw the boundaries. Truth is that nobody holds that grail, and that, indeed, there are boundaries, although quite blurred as we pass the threshold of story canon and set out paths into the green pastures of fan fiction. Some are closer, some are less, but this is not a single dimensional scale - a lot of people can come up with alternative solutions which are by no means worse than some of the existing ones. Like the colors, you can have greyscale and assume there are no colors but only shades of grey. Metaphorically speaking it's just that some people don't see the "colors" here in the roleplay for one reason or another, whether it's intentional or simply because they lack of perception.

Now I don't claim anything specific here, but simply pointing out to the possibility of existence of the "color" I'm painting my fence with.

Finally there is some work going on right now. Slowly receiving new paint buckets with new colors. If it all goes well then we'll see new expression soon enough.
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Offline Skyelius
10-05-2007, 12:46 PM,
#29
Eternal Fighter
Posts: 262
Threads: 52
Joined: Aug 2007

I think we should sit down and give this one a serious thought. I agree with some players misusing these ships, but that doesn't mean there's not a bright future for nomad roleplay. Perhaps there can be colony news about a nomad invasion, and players with nomad ships would be very useful if they roleplay like a few good RP'ers I've seen around. There are a lot of possibilities for nomad roleplay and ruling them all out with not being able to buy 'em or just their plain removal would not be wise.

With Admin guidance and a bit of our own imagination I think the nomad ships can be useful in enriching our experience in the RP server, if we do it by the book. Imho, it's definitely worth the try.

"It is a cold universe until you know God as your Father, and then it becomes a home. Even the next life simply becomes the Father's house, home."
—David Pawson
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Offline DarkOddity
10-05-2007, 02:15 PM,
#30
Member
Posts: 931
Threads: 67
Joined: Aug 2006

' Wrote:You don't need to hack the actual server to accomplish these things. Client-side mod will do it, and it's very hard to detect.... although cheat detection in next version will make it alot better IIRC.

On our server it is impossible to use a clientside mod as a cheat to do something like this. Here are the reasons Why:
  1. This server is using FLAK & Ioncross (with anti cheat detection)
  2. When using FLAC/Ioncross purchasing equipment that isn't sold at a base and launching = KICK for cheating and character being "rolled back" as it notices that "Hey, that isn't sold there!" This goes for all equipment.
So unless someone disabled the anti cheat for a full server cycle... He had to have hacked the server - Which worries me. How safe is the machine? (Admins?)

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