Speaking as someone who plays characters that hunt pirates for a living...
The ID itself is NOT an OORP thing - it is very much an in-RP device. That's what you are, with your IFF showing your leanings. Thus, if there is a bounty available on a pirate and no other conditions listed for that bounty (such as must be caught in the act), once I scan your ID (which IS required prior to any PvP) and fulfill the pre-combat RP requirement, I am free to collect the bounty on you.
One thing to remember with all these freelancer pirates out there - they don't work for anyone. So they don't owe allegiance to anyone - which means that they're also free to pirate EACH OTHER. And certainly if one of them was to be in the territory claimed by the Corsairs, Mollies, or whomever - the affiliated person should be seeking payment from the freelancer pirate simply because they're poaching in claimed territory.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
Me personally, I handle it as two separate In-RP items.
1. Your IFF I play off as your ship's transponder.
2. The ID is the ship's registration information, pulled up by the computer by some neuralnet registry/source.
If it's a pirate ID, I usually play it as they have either no registration and presumed illegal or that they're a known pirate as others have said.
Edit: Oh and as to original post; Freelancing actually implies no affiliation by definition so it would make sense for a pirate doing freelance work.
You enter lane, your lane gets disrupted, you see the culprit, you discharge guns if your ID allows. I don't think DSE would be stupid enough inRP to search for trouble, would they?
Also about that innocent pirate. If you aren't pirating you shouldn't have a pirate ID, I believe. I mean it's like having a criminal record without doing anything bad. So ye, not doing anything bad isn't an excuse if you have pirate ID.
You see the problem is I can see logic in both sides of this argument. I can understand why a Pirate ID user would prefer a Freelancer IFF, but lets face it - you don't get it accidentally by doing missions. You go and buy it with bribes and pirates don't spend money for no reason.
With regard to the DSE ID - it's very different from law enforcement ones. It allows its' owner to 'Actively hunt independent Pirate ID's'. Not attack if attacked or attack if suspicious, but a straight old actively hunt. And it tells you you can hunt the ID itself, not the related activity or reputation. So I ask, is there a definitive mod answer to this or written rule as I want to play within the rules and the spirit of the game but I also quite like the idea of going and actively hunting pirate ID users with minimal RP before pew-pew in exactly the same way most of them do when I'm in my transport! :P
' Wrote:Speaking as someone who plays characters that hunt pirates for a living...
The ID itself is NOT an OORP thing - it is very much an in-RP device. That's what you are, with your IFF showing your leanings. Thus, if there is a bounty available on a pirate and no other conditions listed for that bounty (such as must be caught in the act), once I scan your ID (which IS required prior to any PvP) and fulfill the pre-combat RP requirement, I am free to collect the bounty on you.
One thing to remember with all these freelancer pirates out there - they don't work for anyone. So they don't owe allegiance to anyone - which means that they're also free to pirate EACH OTHER. And certainly if one of them was to be in the territory claimed by the Corsairs, Mollies, or whomever - the affiliated person should be seeking payment from the freelancer pirate simply because they're poaching in claimed territory.
I honestly remember reading something stating the contrary...tried digging it out, but couldn't.
' Wrote:Depends how someone like to RP his pirate. The inRP-record of unlawful acts some players RP to attack could be just youth sins committed by that char.
The ID doesn't signify what a char used to be in his youth, but what it is at the time of carrying it. Imagine it like a very up to date criminal record:)
It doesn't really matter how you role-play your pirate. It is still a pirate. Otherwise, it ... well, it wouldn't be a pirate.
Now is the time for a definition of Pirate, I guess.
Pirate:
<strike>1. Someone who uses another person's words or ideas as if they were his own</strike>
2. Someone who robs at sea or plunders the land from the sea without having a commission from any sovereign nation
3. A ship that is manned by pirates
(change sea to space)
Now tell me who is "a pirate that never harmed or robbed anybody or did anything wrong". That is an oxymoron.