I think my personal issue comes from simply minding my own business and then suddenly seeing, "Oh sorry, you need to die." I was also flying an unarmored, no weapon, scrap mining ship. So, some of it is my fault, hehe.
I actually enjoy the thrill of the chase so to speak. However, I also think that we as the "targets" should be able to take revenge for our fallen comrades. Jeez, sounding like the SCRA now. It all adds to a viable RP situation. It would also make a mercs life far more interesting. You never know when someone will come with Revenge in mind. Could be when you least expect it.
' Wrote:I actually enjoy the thrill of the chase so to speak. However, I also think that we as the "targets" should be able to take revenge for our fallen comrades.
Revenge? You can either get another character and RP that he had a connection with the char that got shot down or you can always put up a bounty. Pretty much that's what the bounties are for - he pissed us off, he needs to suffer.
Worth pointing out that we do go hostile with the groups that we shoot up. The Junkers are a good example due to losing docking rights on their installations after we agreed to mess up your day for the Farmer and Kusari bounties.
Now those bounties are dried up. We're not shooting you anymore, but we still can't dock on your bases. If that's not a long term consequence for actions taken I don't know what is.
On the note of never swaying from a sponsoring group. Sure we do.
The Reavers got their start working for the LN against the HF. Then we moved to fighting whoever the Outcasts wanted us to fight. Then we got major money working for the Mollies against the BAF.
Then the major anti-Cartel deals showed up and we had the chance to make some serious money at the cost of forever ticking off the Outcasts. Outcasts have some wicked good equipment, but we decided to follow the money. Outcasts now hostile.
Then the Mollies shut down their bounty board and told us to get the heck out. Turns out we could make some money shooting them too. Mollies also have wicked good technology. Still shot them in the face. Followed the money.
It's less so about tech and moreso about long term reliable business. We don't take our money in advance so we work to keep those persons who are most likely to have the greatest amount of long term work available. Have to be picky with your clients and targets which sometimes means letting some good contracts slip on by, but at the end of the day that's all that it's about. Where the next paycheck will come from and it's better in a greater picture sense than what the other guy is offering.
A mercenary company has to, by and large, be consistent in its dealings with other factions. You can like someone who shoots people for you, but by and large you are always going to hate people that shot you for money.
The Reavers are learning this, slowly but surely, from the Masters..
' Wrote:A mercenary company has to, by and large, be consistent in its dealings with other factions. You can like someone who shoots people for you, but by and large you are always going to hate people that shot you for money.
The Reavers are learning this, slowly but surely, from the Masters..
:P
We don't need to be consistent in dealing with our factions. We're mercenaries. We follow the money trail.
Mercenaries who are consistent in their dealings with factions aren't Mercenaries. They're proxies.
' Wrote:Just because you only sell yourself the same six guys doesn't make you any less of a whore.
Besides, hard to raise the honorable flag too high while killing working men for checks signed by slaving drug peddlers : D
I'd say it makes you more of a mistress than a whore, actually.
Though it is true that mercenaries are by their nature unreliable, Dieter is correct in that without a semi-consistent client base there are severe political risks.