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Bottlenose (Tresher) and setting it up.

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Bottlenose (Tresher) and setting it up.
Offline sadtranslation
03-09-2011, 03:43 PM, (This post was last modified: 03-25-2011, 06:00 PM by sadtranslation.)
#1
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For some random reason, I felt in love with that ship many days ago - maybe when BH~ was flying around, maybe when I met EDGE on different occasions (and got shot <3) - and I finally got it. But now the question is how to set the thing up.

Can you help with telling what should put in which on 6 slots and how to set weapon groups for it - and for which targets will such approach be better?

Thanks.

Edit: To save forum space, I'll use this thread for some more help. Once again I need an advice - this time it's setting up a Tresher or even a couple of them to work together.

Thank you.

[Image: 1C5RT.png]
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Offline Jongleur
03-09-2011, 04:27 PM,
#2
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I use 2 razors, 1 pulse, and 1 missile (to keep bombers busy) forward with 2 BHG turrets back.

Good overall setup for me.
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Offline Cond0r
03-09-2011, 04:39 PM,
#3
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if you are familiar with and can use the "backward fire" tactic in a gunboat, mounting all basic gunboat turrets would be your best bet. I've seen people down a cap 8 tridente, or fight off several smaller ships in their bottlenose like that.

but, if you prefer sniping, mounting 3 razors 1 pulse 2 basic turrets (or 2 razor 1 pulse 1 missile and 2 basic turrets on the back) would be a good idea too.

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
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Offline Agmen of Eladesor
03-09-2011, 04:45 PM,
#4
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Part of it is your skill level and what you're going against. One trick I like to use is to put four regular turrets forward, and then 2 razors backward. That works for me, since I tend to suck at PvP and the fighters and bombers get on my rear. Then I chain fire the razors and the bomber is wondering what happened to his ship...



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline sadtranslation
03-09-2011, 05:29 PM,
#5
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I suppose that in Houses and Independent Words the most of targets will be flying fighters, bombers and gunboats. In fact, the only gunboat I used to fly for the last half a year was Claymore which isn't good with basics, so I'm really not confident with using them at all.

[Image: 1C5RT.png]
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Offline Dashiell
03-09-2011, 05:37 PM,
#6
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if you re good at sniping: 3 razors forward, 1 pulse forward.

2 pulses backward as well.

if you re not good at sniping, you have to backfire with 6 basics as a bottlenose can't even properly down a bomber's shield with 4 turrets forward

[Image: serpentlol.gif]
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DodgeOld24
03-09-2011, 05:58 PM,
#7
Unregistered
 

3 pulses and 3 razors. 2 razors with 360 degree turning, 2 pulses with 360 and 1 razor + 1 pulse for rear only.

rear view is your bestas amigos

~Personal opinion
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Offline Shardphoenix
03-10-2011, 12:45 AM,
#8
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http://discoverygc.com/forums/index.php?showtopic=77398

There is NO problem that can`t be solved by the use of high explosives.
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Offline sadtranslation
03-10-2011, 04:14 AM,
#9
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Posts: 1,691
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Oh, thanks. I really missed this thread while using search, but that's not a waster of forum space anyway.

And, by the way, what is the best way to set weapon groups up for this one?

[Image: 1C5RT.png]
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Offline Sand-Viper
03-10-2011, 05:12 AM, (This post was last modified: 03-10-2011, 05:38 AM by Sand-Viper.)
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Personally I run with 5 BHG turrets with a rear-mounted basic missile. The ship itself feels to fly more like a bomber than a gunboat, so I fly it light a bomber when fighting fighters.

When facing enemy gunboats, I stay at maximum range and rear fire with the 5 BHG turrets. Horizontal strafing allows a person to dodge most of not all enemy fire. Rear-firing is also effective when you find yourself alone against multiple fighter/bomber enemies. Both rear-fire strategies make use of thrusters.

I've actually tried the tri-pulse/razor combo before, and have found, personally, that it just does not work for me. While it certainly is effective in one-shotting fighters and bombers, as well as being effective for hit and run tactics against capital ships, I found it lacking in group fights where I was the primary focus of enemy fire. Since I could only shoot once every now and then, my enemies would constantly fire upon me, thus I was shot down in no time flat. With full BHG turrets however, I was able to scatter even a large group of fighters/bombers, thus being left with minimal hull damage post-battle.

In a nutshell: BHG turrets + 1 basic missile = effective against fighters, doable against gunboats.

Pulses/Razors = Effective against 2, maybe 3 fighters. Requires practice. Also effective for hit and run tactics against other gunboats, potential to solo cruisers.

Personal skill and opinion of course.

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