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New Galaxy Map Needed

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New Galaxy Map Needed
Offline jxie93
03-28-2011, 10:42 PM,
#11
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Posts: 3,740
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Joined: Sep 2009

A good result can take up to 2 hours or maybe even more. If you really want me to make you one then I can have one done by the end of this Saturday at the latest. The reason being I have to clear my queues (once again) to fit you in, while finishing ongoing requests.

Edit: It might take shorter than that, I'll see what I can do with the already existing map.

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
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Offline michiyl
03-29-2011, 02:23 PM,
#12
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Posts: 714
Threads: 22
Joined: Nov 2010

Well, I'd be happy to see what you can do, and I don't want to pressure you, take your time with it :)

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
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Offline Anomander
03-29-2011, 02:33 PM,
#13
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Posts: 3,272
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Joined: May 2010

better ??

or You decided that You will take Cabby work?

[Image: del0ff8-6ae63268-e37c-480b-a9a1-44137339...GwgitMB7x4]
<<< MuS|portfolio|RSF >>>
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[Cerberus] Illusive Man
03-29-2011, 02:35 PM,
#14
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I'm working on this aswell.
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Offline michiyl
03-29-2011, 03:02 PM,
#15
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Posts: 714
Threads: 22
Joined: Nov 2010

Quote:better ??

or You decided that You will take Cabby work?
Hm, even if you'd remove the circles, it doesn't fit with what I have in mind. Sorry! I hope you haven't invested too much time into your work!

To decide if I will take Cabby's work I'll have to take a look at it first ^^

Quote:I'm working on this aswell.
Please show an example of your work then! :D

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
  Reply  
Offline jxie93
03-29-2011, 06:14 PM,
#16
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Posts: 3,740
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Joined: Sep 2009

I isolated and reconstruct the original map, not sure if it was easier than painting my own but...

Here're your territories with and without legends.

Territories only
Territories + legends

[Image: jxie93.gif]
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Offline michiyl
03-29-2011, 07:06 PM,
#17
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Posts: 714
Threads: 22
Joined: Nov 2010

' Wrote:I isolated and reconstruct the original map, not sure if it was easier than painting my own but...

Here're your territories with and without legends.

Territories only
Territories + legends
Very interesting! At a first glance it looks awesome, and I'll stretch the texture a bit more (1000 -> 1024) and import it into my game to see how it fits with both versions!
Unfortunately, one can only guess where the ingame 4.86 systems will be but I think your map will still do a great job then ... if they are the right ones now ^^

I'll tell you the results as soon as possible!

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
  Reply  
Offline jxie93
03-31-2011, 06:42 PM,
#18
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Posts: 3,740
Threads: 80
Joined: Sep 2009

How is the map?

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
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Offline michiyl
04-01-2011, 10:03 AM,
#19
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Posts: 714
Threads: 22
Joined: Nov 2010

Sorry for my late response, it seemed that the ion storms in Discovery were much more realistic to my equipment here than I thought:dry:

Cabulbs ingame map without legends
Cabulbs map ingame with legends
(not all DFL systems are explored there!)

I prefer the second one because the idea of having all the names of the regions still there (at least on my ingame maps) is great - I'd never thought of that!

However, there are some slight issues. I know, the map is supposed to be able to be used with a rather unknown ingame system placement but as you can see, some system regions have their borders extremely close to their systems.
Like Omicron Alpha or Baffin and Coronado, for example (there might be some more).

Looking and comparing long enough, I think the regions need to be squished and/or moved a bit. I think this can be a pain in the butt to do it all again just to make such a slight detail.
Or maybe the color saturation nearby those systems needs to be adjusted to remove parts of the black "cloudiness".

*sighs* I hate it when I can't explain exactly what I mean :D

Anyway, the text wall is not complete yet! Because my internet connection was very crappy for a few days, I used that time to see what I can do with Cabulb's map. And voilà:

20% more saturation

I like that really much! And until someone shows up with a work quite like this (yes, I know, this is different from the one in the Discovery wiki), and until 4.86 comes out, I think I'll take Cabulb's map!





... now I only have to find out how I can change the color of the jump connections :D

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
  Reply  
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