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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Discovery Mod: Balance Issues

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Discovery Mod: Balance Issues
Offline Shardphoenix
02-27-2011, 12:57 PM, (This post was last modified: 02-27-2011, 12:58 PM by Shardphoenix.)
#41
Member
Posts: 190
Threads: 2
Joined: Aug 2010

' Wrote:Allow all class of fighters to use all class of weaponry - The limitation is still there that weapon power requirements of class 10s would drain a light fighter in 2 or 3 salvos.
Could be cool. LFs severely lack firepower ATM.
Quote:Now look at the Patriot and the Liberator - How is one 10x times better in all respects balanced?
How about "Patriot is aged"?

There is NO problem that can`t be solved by the use of high explosives.
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Offline weylin
03-02-2011, 01:56 AM, (This post was last modified: 03-02-2011, 01:58 AM by weylin.)
#42
Member
Posts: 243
Threads: 43
Joined: Dec 2006

' Wrote:How about "Patriot is aged"?
Then they should give them an old rusty texture to illustrate their aged and paper-hulled design with frayed and shorted power grids :P
Yea... replace some of the navigation lights with a spark emitter:D

[Image: freelancerblssig2od6.png]
[Image: 1001192422415di7.png]
[Image: outcast-pilot-3.png][Image: proud-to-be-Outcast.png]
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Offline trekky
04-06-2011, 03:59 AM,
#43
Member
Posts: 196
Threads: 34
Joined: Dec 2010

Balance of the barge
all transport ship need a transport CD (or better) to CD
why can the barge get CD by anything why not be the same as everyother transport?????


i think you guys should fix this
with many others things but this is most Important


this Balance of the barge just makes sense

Im back baby! may even start CODEYs again but will have to see how Bases affect that who know maybe i will save for a base Smile
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Offline VoluptaBox
04-06-2011, 04:00 AM,
#44
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


Not every transport has a CD. Barge doesn't need one.
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Offline Korny
04-06-2011, 04:02 AM,
#45
Member
Posts: 2,901
Threads: 139
Joined: Feb 2010

' Wrote:Balance of the barge
all transport ship need a transport CD (or better) to CD
why can the barge get CD by anything why not be the same as everyother transport?????
i think you guys should fix this
with many others things but this is most Important
this Balance of the barge just makes sense

Not a single large train has a CD, not even the pirate one. Trains don't need cruise disruptors, they're built for cargo delivery and hauling, nothing else.

[Image: 60d.gif]
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Offline Hielor
04-06-2011, 04:27 AM,
#46
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:Not every transport has a CD. Barge doesn't need one.


' Wrote:Not a single large train has a CD, not even the pirate one. Trains don't need cruise disruptors, they're built for cargo delivery and hauling, nothing else.
He's talking about how easy it is to CD the barge. You don't need a train CD to CD the barge--anything will hit. This is especially bad when it comes to NPCS.
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Offline VoluptaBox
04-06-2011, 04:30 AM,
#47
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


Kinda the way it's supposed to be...it's huge. And, luckily, NPC CDs will be removed in .86,
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Offline Prysin
04-06-2011, 10:39 AM,
#48
Apex Predator
Posts: 3,098
Threads: 165
Joined: Jul 2009

is it a way to stop NPCS from flying through rocks?

cuz doing missions in Beta/gamma is like fighting a army of trolls that just use their "noclip" hacks and fly through a rock whenever you line them up for a good salvo...

yes its annoying, and it should be possible to make npcs care for their surroundings

[Image: v1zVWKX.png]
DHC Discord
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Offline trekky
04-06-2011, 07:03 PM,
#49
Member
Posts: 196
Threads: 34
Joined: Dec 2010

' Wrote:Not every transport has a CD. Barge doesn't need one.


what no i mean
" The train series of transports are much more expensive than similar sized vessels, but they have an inherent resistance to cruise disruptors because of their engine configuration. Only the train disruptor and nomad disruptor can be guaranteed to stop them"

Im back baby! may even start CODEYs again but will have to see how Bases affect that who know maybe i will save for a base Smile
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Offline cosmos_wanderer
07-14-2011, 10:43 AM,
#50
Member
Posts: 10
Threads: 0
Joined: Jun 2011

Missiles for fighter

hello to everyone
i read the whole topics, so if i missed one about missiles, and repeat the request, sorry.

i tried a missiles setup for my ship, also looking for a way to compensate my lag. i tought a homing weapons could be useful against a lag that keep the target blinking here and there.
unluckily i discovered that there are too much ways to get rid of a missile:
-CM
-CD
-mines
-and even shooting at them

this, related to the slow speed and turn rate of missiles make missiles quite useless, including that often they explode near me rather than near the enemy.

so, i was asking one of the following two:
-solve the easy missiles destruction
-or increase speed and turn rate of missiles (for example, speed 50%-100% more, turn rate 25%-50% more. if you wanna increase refire rate a bit too, it's cool)

'cause for now they are a nearly useless in-game equipment, as one using missiles has no good refire rate added to the risk to expose himself to the line of fire of the enemy (that keep raining flashes of code weapons fire) while launchig missiles.
i read that torpedoes have similar problems...but i never use them (and there's a reason for it?)

one question more: different level fighter shields should have less different shield hit points among them?
and one more: advanced light fighter can have some more level 10 equipment?

bye
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