Instead of going from wireframe to textured, can you go from nothing to wire frame? Kind of like the beginning of THIS?
Well ... it's obviously broken what you wanted to show me but I think I know what you mean ...
It is possible and quite easy to have the model coming "out of thin air" ... but the hard part is that these are animations that play infinitely.
*thinks even more about it*
Or you mean that the model changes from nothing to wireframe over and over again, right?:D
It's early in the morning here (almost 12 o'clock) sorry:D
' Wrote:Err ... what about the size of the image and the rotating speed? And should the rotation show the engine (it's just ONE of them, right?) going to full red when the engine is clearly visible (= engine is at the bottom right part of the image because every animation starts with the model facing toward that bottom right part) ... you know what I mean?:D
Oh, and the wireframe is the one from the preview, right? Not the "solid wireframe"? ^^
Size and rotating speed, like in the model, standard.
just one engine. The Dromedary has 3.
I don't really get what you mean about the bottom right part thing. The engine should change its color from green (like the rest of the ship) to yellow, orange, red and back to green. It needs to blink (if you know how a ship that was looted appears in the game? like that.)
And the wireframe from the preview, yes.
' Wrote:Size and rotating speed, like in the model, standard.
just one engine. The Dromedary has 3.
I don't really get what you mean about the bottom right part thing. The engine should change its color from green (like the rest of the ship) to yellow, orange, red and back to green. It needs to blink (if you know how a ship that was looted appears in the game? like that.)
And the wireframe from the preview, yes.
Okay, just want to get it clear;)
The changing part is done by Cinema4D, so I think it'll be like in the preview for green to red changes.
About the bottom right part:
Take a look at the wireframe to texture preview. The model is a wireframe at 0° and fully textured when it is at 180°, and changes back to wireframe at 360° (not quite, but that doesn't matter here).
And at 180°, you can clearly see the engines (a damaged engine in your case).:D
I got it now. When the engine is red, it should be visible, but the wireframes are transparent so it doesn't have to be when they're facing the viewer... dunno. It's your call anyway:P
' Wrote:I got it now. When the engine is red, it should be visible, but the wireframes are transparent so it doesn't have to be when they're facing the viewer... dunno. It's your call anyway:P
Fade from nothing to wireframe, from wirefram to textured, and then all the way back to nothing?? WITH a custom texture?
I can pay nicely;)(i think? whats standard charge?)
"Dieses Video enthält Content von SME. Es ist in deinem Land nicht verfügbar.
Das tut uns leid."
Can't take a look at the vid:dry:
Maybe you can explain it to me here with words what you mean? ^^
Oh, and it costs nothing. You can donate money if you want, but it's NOT required :cool:
Quote:Ah ... I'm sorry, I don't know that model that good. But I'll try to export the hardpoints as well, so that'll give me a clue of where they are.
If you want turrets: Which ones? Only the proper guns or the missile turrets?
basic turrets... i will explain in RP story originally armed.. but need some turrets to be visible on your pictures.
If you're still doing free animations, perhaps you could do one of a Bayonet?
Can you make it about 210 x 210, making sure that the bayonet itself rotates with 200 x 200? I'd like this so that the ship doesn't come too close to the edge of the image as it spins.
Being Lane Hacker it would be best coloured blue.
Make the spin speed about as fast as the Bactrian you have on the first page.