Nerf the bombers so they are useless against any fighters.
If we do that, now we have
1. bombers that are useless against fighters
2. Fighters that are useless against HF.
3. HF that are useless against LF.
4. LF and GB's that are *cough* useless against bigger caps.
Okay then... How about we make one class uselessa against the bombers then. And seriously if you are saying you are getting SNAC'd against bombers on regular basis in a fighter, there is something wrong with your PvP approach.
Bomber's "SNACs" that makes peep piss on the beach is easily avoidable in a fighter as long as you stay behind it. If you prance around infront of it there is a chance you will get hit god knows Caps can shoot you with their guns easily as well.
in multi fighters against bombers, please ask tips from people that do it successfully all the time like SCRA, HF etc etc. Cal targtets and go after them.
This game requires a certain degree of finesse and mash button tactics do not work for any side (this aint "WARCRAFT"). If you think I am wrong. Jump in a bomber and fly against some caps alone and see how you end up if you make a straight run at it.
PEACE
On a side note, a gripe should be that fighters can not take out bombers quickly enough before the caps die. My solution to that problem is as follows. Increase shield capacity 15 times and drop the recharge rate to 75 percent of its current and increase hull on caps 10 times. (Or some formula like that to increase time to destruction significantly)
That should increase the time it takes to take down a cap significantly hence giving fighters ample time to kill the bombers.
"Like an idiot" for you (and many others) means average for some people, do you realize that?
Edit: (I somehow forgot to finish the post)
That doesn't change one thing about that bombers kill fighters every day. Or the fact, that the "bombers" we have here are just fighters with more and bigger guns. Actually, I think if SHF didn't have so many primaries, they would be the true bombers. Spital is a good example of that. Huge, lazy and heavy hitting.
' Wrote:Those few that show up to battles often swing the tide drastically.
Also, implosion, your posts are about as helpful as urinating on a beach.
All that it shows is that you dont want the omnipotent ship yanked from you. Its a bomber, not an I win button. true balance is not subjective to wants and needs, but stats.
'scuse me?
I gave up "bomberwhoring" when 4.85 was introduced.
And winning?When did I said something about winning?
You failed to understand my point.
I won't waste my time to explain it,not to you anyways.
My idea of what a bomber should be like is the Barghest and the fafnir.
Heavy, rather slow. Sturdy, but easy to hit and they pack a whooping. That way fighters and gbs can do their kill-bombers-role better.
Bombers like the Roc are just slighlty less agile VHF which just don't die if flown with half a brain. Bombers need to be bigger and slower. but pack fearsome firepower.
My 2 cents: make all bombers like the Bhargy and Challenger etc.
Bomber system in Freelancer is balanced enough to make the whole thing playable and enjoyeable. You want relaistic Battleships, a dreadful monsters from Star Wars, able to crash the whole fleets and immune to everything except the ships that can be compared to them by size or the very specific ones. You just turned a suggestion for a change into a massive flamewar, thank you, dissapointed capital ship users.
First of all, there is some pack of basic knowledge for fighter pilot. Once he learns it, once he understands how to slide and utilize his ship's maneuverability, he won't die to bomber. Second is the basic knowledge for cruiser pilots. Once he understands that he's generally useless against bombers, but can dodge in his light destroyer, he lives twice more. The battleships aren't meant to be immune to fighters in the game centered around fighters. Battleships shouldn't require opponent to bring numbers in a game with 200 players limit.
Battleships shouldn't be super duper shielded in a game where they can run to stationary battleship with its habit to spam mortairs and primaries and sit there calling the opponents in light craft cowards. What I want to say is that battleships are good as they are. Bombers are good as they are. Unlike in Freelancer, in real world the differentiation betwee ship classes avaliable for a single group varied much - here one can use the ships that doesn't differ much in everything except the design.
What we need to have the system balanced around realism instead of the arcade spirit of Freelancer is the different game engine.
And stop creating drama, Celestial, trolling is an art and you will need thousands years to achieve the acceptable level.
I was unaware that there is such a thing as acceptable trolling... That said, please keep the tone of this discussion civil. I see personal attacks boiling up again. Don't.
' Wrote:Bomber system in Freelancer is balanced enough to make the whole thing playable and enjoyeable. You want relaistic Battleships, a dreadful monsters from Star Wars, able to crash the whole fleets and immune to everything except the ships that can be compared to them by size or the very specific ones. You just turned a suggestion for a change into a massive flamewar, thank you, dissapointed capital ship users.
No, I don't want anything near like Star Wars, god forbid.
' Wrote:First of all, there is some pack of basic knowledge for fighter pilot. Once he learns it, once he understands how to slide and utilize his ship's maneuverability, he won't die to bomber. Second is the basic knowledge for cruiser pilots. Once he understands that he's generally useless against bombers, but can dodge in his light destroyer, he lives twice more. The battleships aren't meant to be immune to fighters in the game centered around fighters. Battleships shouldn't require opponent to bring numbers in a game with 200 players limit.
Oh, he (or she) might die fairly easily. Just one SNAC. Lag-caused mistake, maybe. Or just getting tired, because the light bombers are annoyingly agile. Or just that the bomber was spamming mines in appropriate times. And capital ships...if the bomber is concentrating only on shooting SNAC, there is very little chance of a lucky hit. Certainly lesser then a bomber has for killing a fighter. But yeah, I agree that battleship, as they are priced, shouldn't be too powerful.
' Wrote:Battleships shouldn't be super duper shielded in a game where they can run to stationary battleship with its habit to spam mortairs and primaries and sit there calling the opponents in light craft cowards. What I want to say is that battleships are good as they are. Bombers are good as they are. Unlike in Freelancer, in real world the differentiation betwee ship classes avaliable for a single group varied much - here one can use the ships that doesn't differ much in everything except the design.
Just FYI (and also others' "I"), I didn't come up with this because I compared Freelancer to reality. I did it because I compared it to other games and to logical thinking. And by the way, I still think that battleships should cost like 50x as much and have tons of armor, shields and BBs.
' Wrote:What we need to have the system balanced around realism instead of the arcade spirit of Freelancer is the different game engine.
Yeah make caps powerful. Yeah, RESTRICT THEM heavily or even more. Promote ship roles, make bombers mean fofos that pack firepower, armor and sloow turning. Make fighters a fear for every bomber pilot. Make light fighters the better fighters.
Make cruiser something else then meat for anything xcept lone battleship. Make gunboat be a gunboat, anti snub, not anti-everything.
And a note yet again. I do possess eight battleship indies alone. And for the suggested change, id sell them all to a ship dealer, donate to museum or official factions or crash them into admin hammer. If it would mean finally that fleet battles are fleet battles, not random two groups between fighters and caps, go for it.
And geez everybody, stop crying. The system that is in place is flawed arcade. If something, at least little bit of realism sense should be employed. Currently, there is NONE.
' Wrote:Just FYI (and also others' "I"), I didn't come up with this because I compared Freelancer to reality. I did it because I compared it to other games and to logical thinking. And by the way, I still think that battleships should cost like 50x as much and have tons of armor, shields and BBs.
You should understand that while I don't agree with the approach you suggested, I'm more confused by the attitude of other participants of discussion. To be honest, I'm against the restricted and totally overpowered ships, because it's a Freelancer, not a Factionlancer. Maybe I voiced the opposite opinion before, but it had changed.
The problem is that too many people here ask not for a reasonable rebalance, but for the drastic changes - not taking into consideration that it will require the total rebalance of the whole fighting system. Eventually, there will be something noone can rebalance - the skills. I know players who can kill every fighter on their bombers - and the ones that have no problems fighting bombers in cruisers - just for a difference with the supposed average player who can't do that.
EMP Superonova sounds interesting, but I wonder how will the bombers deal hull damage then. Better guns? Working in pairs? Extra slot for CD?
Ah, and another point - some factions that don't have Battleships and, sometimes, cruisers, have to face the opponent with a full shipline. Weakening bombers much will hit them badly.