Go get yourself FLHook and make a working proof-of-concept on a server somewhere.
As has been pointed out by others, basing the system on NPC rep is a non-starter. But I encourage you to take your extensive knowledge of c++ and web scripting and produce a demonstrable proof of concept for members of the community, particularly admins and devs.
' Wrote:Go get yourself FLHook and make a working proof-of-concept on a server somewhere.
As has been pointed out by others, basing the system on NPC rep is a non-starter. But I encourage you to take your extensive knowledge of c++ and web scripting and produce a demonstrable proof of concept for members of the community, particularly admins and devs.
I think it is ridiculous to spend money on a concept that a lot of people currently don't like. I'd rather hammer out a system that is reasonably well liked in theory before spending my personal time and money on it.:mellow:
' Wrote:Anon Developer: His idea with NPC reps being required for equipping stuff doesn't work though. We can't rephack every ID to every other faction
As I said before, you'd be better off talking directly to a developer about this. What you are doing now is pointless and gets your cause no where.
' Wrote:I think it is ridiculous to spend money on a concept that a lot of people currently don't like. I'd rather hammer out a system that is reasonably well liked in theory before spending my personal time and money on it.:mellow:
FLHook is free: http://sourceforge.net/projects/freelancerhook/
Once you have a working proof of concept you can host a server on your own machine for people to come try out for a couple hours.
No money needs to be spent, and a lot of people, myself included, would be much more convinced of the viability of this system if they could see it in action.
' Wrote:FLHook is free: http://sourceforge.net/projects/freelancerhook/
Once you have a working proof of concept you can host a server on your own machine for people to come try out for a couple hours.
No money needs to be spent, and a lot of people, myself included, would be much more convinced of the viability of this system if they could see it in action.
I would love to do this, and I thought about it. However Optimum Online, my ISP, strictly forbids any sort of server hosting whatsoever, at all.
' Wrote:I would love to do this, and I thought about it. However Optimum Online, my ISP, strictly forbids any sort of server hosting whatsoever, at all.
That's not stopping you from starting to work on it on your own, and once you've got something going I'm sure you can find someone to host a server for others to try.
Worst-case scenario, you can hand it out to people with instructions on how to set it up themselves to try on their own.
You'll have to ask Cannon who else is a server side developer. I don't pretend to know a thing about programming. You don't need a server to make your idea a reality. Go write it and stuff. Test it on your machine, then give it to the developers. They have a server they can test it on.
I'm not trying to dissuade you from this cause, I'm merely trying to point out that taking advice and tips on how to set it up from people who have no idea what is and isn't possible isn't a benefit. Not to mention many players are bias (I know I am at times) so our suggestions aren't always non bias.
It's sounding more and more complicated... Not everyone is going to be as savvy with all these special commands as some are. It's overcomplicating a system that already works.
And I think that enabling the people who so vehemently want to avoid the forums isn't a good thing. People who want to avoid the forums THAT much are generally going to players who aren't interested in much RP, and this is an RP server.
It's also worth pointing out that you don't need to join the forums to look at the tech chart. It's just part of the server rules, which are listed on the server info card and also repeated ingame every so often.
I'd wager that you'd need *more* forumlancing to learn how to use all the commands for this proposal than for the techchart. Plus, this doesn't actually get rid of the need for the tech chart--it just makes it happen in-game as well. You'd still need the tech chart in order to determine what the default settings should be.
I like the idea's. problem i see is alot(and i mean alot!) of players will suddenly find their "special" ships loosing equipment they have had for a very long time.
Otherwise all is good.
' Wrote:Plus, this doesn't actually get rid of the need for the tech chart--it just makes it happen in-game as well. You'd still need the tech chart in order to determine what the default settings should be.
Semi-gravedig but I never responded to this comment.
While having an ingame system would not truly erase a tech chart from existence, players would not necessarily have to find one and read one, and this would be the main benefit in my opinion. I'm sure people who enjoy looking at red and green charts could find the chart and enjoy looking at it, or perhaps they could simply order a Christmas wholesale magazine.