The problem with typing in the name of your captain is it takes even more time to get your post out, and time is NOT on your side in a cap, especially in a lawful capital ship. While you may think it's better for RP, I think it's better for me to get ass blasted by a scylla or a pack of gallic bombers. It might just be me, but I tend to stall in my typing when I try to remember who is commanding what ship at the time, and that's long enough for pirates to get moody and start shooting.
Better RP? Depends.
Is it better if you never get the message off at all?
the commanding character will only get into personal contact when the addressing character makes it sufficiently important to pay such attention.
a casual "hello" in space is what i consider the chit chat of a trucker on the roads. - a comm officer may have the freedom to chitchat with strangers - but the name of the comm officer in the chain of ranks is utterly irrelevant - unless this comm officer is a focus point of the RP.
so i would not display the name. if some random person tosses a "greetings..." towards my capital warship - i would indeed either replay not at all ( cause, quite frankly - i don t see a battleship bridge to respond to some riff raffs greetings on official channels at all ) - or you ll get a random comm officer to be nice and say hello back. - but the name of that officer would be unimportant.
in terms of strict hierachy military factions - the ship would rather reply "as the captain with its captains name or commanding officers name" when addressed by an appropriate source. that might be the HQ, a superior or similar rank.
so in terms of RP and immersion - when i am just a random person or even an unwanted criminal addressing a warship. - i don t expect to focus on an anonymous comm officer - and i certainly do not care for his or her name. - i send a message to a ship - and receive one in return. as to who its from is irrelevant as long as it represents the "ships" intent.
I usually go for the following when roleplaying in a ship where the commander is not specified through the shipname:
RNC-Blablub: This is Blablub control, captain Whatever speaking, we're on our way to grid G4 in the system, blablablablabla.
Which means that I don't write the speaking persons name before every single message, but rather introduce them when they speak, or using symbols to let the others know that *the woman that I introduced or let herself introduce raises her voice*.
(08-13-2013, 10:16 AM)Jinx Wrote: well, my take on the matter is rather simple
the commanding character will only get into personal contact when the addressing character makes it sufficiently important to pay such attention.
This.
Regular cargo scan was not enough reason for transport to hear name of comanding officer.
(04-23-2013, 11:29 AM)Echo 7-7 Wrote: When "roleplay" around you seems to be diminishing... all you can do is be a new beacon of roleplay to light up everyone else's interactions.
(08-13-2013, 11:48 AM)LordVipex Wrote: I usually go for the following when roleplaying in a ship where the commander is not specified through the shipname:
RNC-Blablub: This is Blablub control, captain Whatever speaking, we're on our way to grid G4 in the system, blablablablabla.
Which means that I don't write the speaking persons name before every single message, but rather introduce them when they speak, or using symbols to let the others know that *the woman that I introduced or let herself introduce raises her voice*.
I like this approach the most.
When I fly a cap I also enjoy yelling commands to the crew (while forgetting to switch the comms button off).
Whenever I meet a captain who does that I get a better feeling about the scale of a capship , it's cool.
Whenever I establish contact with a capship myself I will often ask to speak to the captain (or the comms officer if it's just chit chatter) , this also creates a nicer atmosphere imo.
When I first got a mining ship I started putting the name of my mining captain before each line of text when I encountered another player. The problem is I am slow at typing so after getting blown to oblivion by a few unpatient pirates mid sentence, I decided to stop doing it. Not only that but it did seem kind of silly. As far as War Ships go I honestly think introducing yourself with the first line should be enough.
(08-13-2013, 05:52 AM)sindroms Wrote: Yes, but do you also share the feeling that
LNS-Somethingorrather: Michael: Greetings, sir. We have been waiting for you.
feels more ''right'' rather than
LNS-Somethingorrather: Greetings, sir. We have been waiting for you.
No, not really. All I ever really take from that is whether I'm talking to a man or a woman, and with some names I don't even get that much. Plus, with FL's text limits, it results in lines being seperated that may not have otherwise been.
Ship names bother me more, really.
This.
I actually hate it when people put their captain's name in the text. It feels forced and artificial and metagamey.
To each his own, i guess.
Just out of curiosity, how do you find such actions as metagaming?
It gives me a name that my character should not know.
While yes, this happens all the time, for most situations it's a result of necessity and is upon me to filter it out of my perception as a character, but in regards to in-game typing it's A) unneccessary, B)of little to no utility, and C) presents information in a manner my character should not acquire it.
I don't use it myself and I don't plan on it, but I'm certainly not up-in-arms over the issue.
gone four years, first day back: Zoners still getting shot in Theta :|
In my opinion, as long as the character is introduced in some way so you can actually address them and not the ship, how much they do it is up to them.
I do it for all of my TAZ ships because they are all unique characters, with their own quirks and such. My dessie also has several crew characters who will sometime be evident in transmissions or 'pop in' on occassion.
i think it depends on how much RP you want to do with that character. are they a minimum RP character who just exists, or are they a fully fleshed out character.
-My ship does not state the name of my character
-It is a shared ship
However, not all the time. During a fight or something, it's more not-entirely-necessary typing. Lets not get into that discussion though.
My only personal encounter with You.What.Mate? was when I was with a fellow XA when he was blown out of space with "accidental fire" shall we call it. It was still RP though. I just assume it's the ship admiral talking all the time unless told otherwise.
Occasionally i'm too lazy to state names though, in traders especially. Indy traders are likely to be purely for money to fuel accounts so I don't expect as much from others RP-wise. one of my traders is drunk so I RP that out but a name? Unneeded until someone asks me for it.
Nowadays, I've learnt to not give a flying turd about the name of the ship providing they're RPing as normal.
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The reason I feel "comfortable" around people who do mention their name is that I know they at least put some thought into the guy flying the ship.
A substantial number of (indie) people roleplay a ship that shoots things. They roleplay themselves flying a ship in a game. In other words, they don't roleplay. For me, putting a name there or otherwise acknowledging that they are a person rather than a ship at least lets me know that they're willing to roleplay at all.