(08-19-2013, 06:56 PM)Snoopyman Wrote: 200-300 thousand. There abouts
Holy cow.
That much?
Any chance it could be reduced to like a thousand creds or so? Seems extravagant for a procedure that is aimed at the facilitating of rule compliance. Or something...
Agreed, meanwhile other stuff like givecash/drawcash and /conn /return and ship sale commands need more tax.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
The answer I got from the admins at the time was pretty much "it used to be a lot harder to drop your rep, consider yourself lucky that it only costs 250k each time you use the /droprep command".
Pretty much comparing a negative with a negative, trying to make the one negative look better by showing a worse negative. It's still a negative thing, and should be changed. <_<
(08-19-2013, 08:43 PM)SMGSterlin Wrote: I think I made a similar thread in the past..
The answer I got from the admins at the time was pretty much "it used to be a lot harder to drop your rep, consider yourself lucky that it only costs 250k each time you use the /droprep command".
Pretty much comparing a negative with a negative, trying to make the one negative look better by showing a worse negative. It's still a negative thing, and should be changed. <_<
I got pretty much the same answer when I suggested that they introduced repninjas for all faction IDs, not just their specialfaction IDs like phantoms/keepers (I knew it was possible cause the CR ID also had a repninja unlike all the others).
I think it was spazzy, who was one of the most "respected" people in disco back then, who said "nuh-uh I had it hard when I started to everyone else should have it hard".