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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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One fighter with one Missile.

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One fighter with one Missile.
Offline acqchangqing
09-16-2013, 12:33 AM, (This post was last modified: 09-16-2013, 12:36 AM by acqchangqing.)
#1
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Posts: 47
Threads: 6
Joined: Aug 2013

Yes! It's may balanced for a computer game. But it's impossibly,unrealistically and absolutely will never happened in modern science especially future science technology even the history.
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Offline Omicron
09-16-2013, 12:40 AM,
#2
The Order
Posts: 4,745
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Joined: Nov 2009

What are you trying to tell?

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Offline Remilia Scarlet
09-16-2013, 04:29 AM,
#3
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Posts: 393
Threads: 14
Joined: Jan 2012

My guess is that he's not happy with 1 missile slot per snub.

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Offline acqchangqing
09-16-2013, 04:46 AM, (This post was last modified: 09-16-2013, 04:48 AM by acqchangqing.)
#4
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Posts: 47
Threads: 6
Joined: Aug 2013

Right. This make fighter players much more similar. Fighters and bombers must can load to many missiles that's why they called their names.. And missiles are fighter's advantage and symbol. Without missile only use machine gun that's FLYING TANK.
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Offline JayDee Kasane
09-16-2013, 05:14 AM,
#5
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Posts: 2,023
Threads: 51
Joined: Apr 2011

I vote for 2 missiles per ship.

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Offline Echo 7-7
09-16-2013, 05:50 AM,
#6
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Balance trumps realism.

~ Thread moved to Mod Balance.

There was a sig here, once.
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Offline Altejago
09-16-2013, 06:48 AM, (This post was last modified: 09-16-2013, 06:51 AM by Altejago.)
#7
Resident Trucker
Posts: 1,798
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Joined: Aug 2010

I still get two missiles on my ship.

Missile slot is filled with a deb turret, and my class 9 elite gun slots are filled with 1 x CB and 1 x FS, minirazor and mosquito. Makes me a happy camper.

All I see is complaining. The clever ones adapt with what they have, others just cry to their mommies because the bad bad Cannon took away your toys you were used too.

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Offline acqchangqing
09-16-2013, 08:42 AM,
#8
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Posts: 47
Threads: 6
Joined: Aug 2013

(09-16-2013, 05:50 AM)Echo 7-7 Wrote: Balance trumps realism.

~ Thread moved to Mod Balance.

Oh I don't think so. Missiles are one of cultures of military fighter. You'll lost profession,spice and unique then get digress and out of phase if you make military equipments don't look like theirselves. Of course this won't impact amount of players but may the game lost part of it's soul.
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Offline acqchangqing
09-16-2013, 08:49 AM,
#9
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Posts: 47
Threads: 6
Joined: Aug 2013

All attack units now seems got unified: fighter one missile with many guns/Turrets , Gunboat one missile with many guns/Turrets, So do Cruisers and Carriers. ( You may say: big ship can load more but you can't use if you do.). They're consistently. Why can't we create some characteristics for these attack units?
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Offline Tyler
09-16-2013, 08:54 AM,
#10
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Posts: 840
Threads: 50
Joined: Sep 2011

Dr.Who cares?

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