Do someone know all the new ship models in 48.70?
And ofcourse where can we buy them?
I'm realy asking for all ships no matter for what purpose they are.
This thread has an incomplete list with pictures. This thread has the full list of every base that sells ships, and which ones it sells there.
The following is from the ReadMe that came with your installation of 4.87:
Code:
48.70.0.0: (Alpha)
Ships, guns and other objects:
- New Liberty Carrier model by Massdriver
- New Red Hessian shipline by Massdriver
- New Order Bastet model by Massdriver
- New Waran and Ravens Talon models by Massdriver
- New Outcast snubline models by Massdriver
- New LWB snubline models by Massdriver
- Updated Liberty Gunship model by Durandal
- New IMG Heavy transport by AeternusDoleo
- New CTE and BW Gunship modelss by AeternusDoleo
- New Gitano and Collector models by Swallow
- New X-Shuttle model by Swallow.
- New Spatial model by Jinx.
- New Mastodon model by Jinx.
- New BHG Orca Gunboat model by Jinx
- New Rheinland battletransport model by Jinx
- Battlestar is now an stationary model made by Jinx
- New Zoner Gunboat, Carrier & Juggernaut models by Jinx
- New Bretonian carrier prototype model. Not a player ship (yet)
- New Coalition shipline models by Alvin Katz
- New Corsair Assault Transport by Madvillain
- Colonial Kronos reverted to Zephyr
- Order Hathor model reverted to 4.85 version
- Corsair Decurion model replaced with the standard vanilla light fighter model.
- "I see a Tanto and I want it painted red..."
- LOTS of texture fixes.
- Targeting reticle on AI Cruiser and Thresher fixed
- Hitboxes for all capital ships redone. These new ones should be both easier on the server and prevent missiles from being unable to hit them.
- Sarissa model scaled down. It is smaller then the Ranseur now
- Fixed the arc on rear turrets of Eagle & Roc
- Raba model scaled up, and turned into a Salvager-like frigate
- Touketsu is now a civilian light bomber
- Various fighters turned into HF/VHF hybrid
- All medium transports now have a top speed of 160 (Except Raba & Salvager)
- All heavy transports now have a top speed of 150
- All cruisers now have a top speed of 130
- Kusari BC max speed reduced to 120
- changed Geb from BC class to carrier class
- Osiris now has one more heavy slot, added another hardpoint to the model
- Nammu Nomad Gunboat now uses light cruiser turrets
- increased Order recon cruiser cargo hold to allow for mk2 cloaks
- Reverted Hegemon to original cargo capacity (2750)
- Damage shake effects set to trigger at better tresholds.
- Gun classes rearranged: Cl1 Bomber torpedo, Cl2 Bomber gun, Cl3 Gunboat FG, Cl4 Cruiser FG, Cl5 Battleship FG, Cl6 Fighter gun (light), Cl7 Fighter gun (standard), Cl8 Fighter gun (heavy), Cl9 Fighter Codenames, Cl10 Fighter missile
- Turret classes rearranged: Cl1 Fighter turret (light), Cl2 Fighter turret (heavy), Cl3 Bomber Turret, Cl4 Transport Turret, Cl5 Gunboat Turret, Cl6 Cruiser Turret (Heavy), Cl7 Cruiser Turret (Standard), Cl8 Battleship Turret (Heavy), Cl9 Battleship Turret (Standard), Cl10 Battleship Turret (Light)
- New Coalition capital turret models by Alvin Katz
- New house civilian fighter weapons
- 'Experimental' stats for class 8 fighter guns and class 2 fighter turrets in preparation for the fighter weapon overhaul system
- Changed force_ori to true on bomber torpedoes
- Torpedo hardpoint arcs adjusted on all bomber
- Fighter missiles stats overhaul
- Wild weapons added. New class 8 and 9 fighter guns and gunboat turret, cl8 effect by ChillerMiller
- Second gunline for Hellfire Legion added as well as bomber antimatter cannon. Effects by ChillerMiller
- Gunboat primary turrets received a projectile speed reduction
- Defiler added to a particular wreck loadout
- All cap missiles now use ammo (limits: 20 for bs, 30 for cruiser, 40 for gb)
- gb missiles now do hull damage as well as shield damage (so no longer EMP, infocards will need to be edited)
- Various balance adjustments made to snubcrafts
- Removed free ammo upon buying a launcher to prevent an exploit
- Transport turret stats reworked
- Added Pirate and Civilian small transport turrets
- Nomad thruster HP increased to be usable on caps
- Cruiser and BS Razor/Glaive converted into a beam weapon.
- Added "Seeker = Dumb" line to the Hellfire Rocket ammo, this allows autobuy to find it (tip by Ursus).
- Added class 9 guns and class 2 turrets of all weapons that did not yet have them, with the exception of pulse weapons.
- Changes to transport shields: med and heavy shields now don't take energy to recharge, and recharge rates improved
- Cape Wrath base model reduced so it isn't visible from the tradelane
- Experimental DSE hypergate site added to Alberta
- Tweaked tradelane hitbox: This one causes NPCs to not hit the empty center, but focus on one of the segments instead.
- Removed weapons from trade lane loadouts.
You can also use FLStat or Companion to search for more detail on specific bases.
Sadly I am away and won't be home for a long period of time. If anyone can take some screens and post/im me with the new models, i would be gratefull. Thank you.
(09-28-2013, 03:47 PM)SummerMcLovin Wrote: This thread has an incomplete list with pictures. This thread has the full list of every base that sells ships, and which ones it sells there.
The following is from the ReadMe that came with your installation of 4.87:
Code:
48.70.0.0: (Alpha)
Ships, guns and other objects:
- New Liberty Carrier model by Massdriver
- New Red Hessian shipline by Massdriver
- New Order Bastet model by Massdriver
- New Waran and Ravens Talon models by Massdriver
- New Outcast snubline models by Massdriver
- New LWB snubline models by Massdriver
- Updated Liberty Gunship model by Durandal
- New IMG Heavy transport by AeternusDoleo
- New CTE and BW Gunship modelss by AeternusDoleo
- New Gitano and Collector models by Swallow
- New X-Shuttle model by Swallow.
- New Spatial model by Jinx.
- New Mastodon model by Jinx.
- New BHG Orca Gunboat model by Jinx
- New Rheinland battletransport model by Jinx
- Battlestar is now an stationary model made by Jinx
- New Zoner Gunboat, Carrier & Juggernaut models by Jinx
- New Bretonian carrier prototype model. Not a player ship (yet)
- New Coalition shipline models by Alvin Katz
- New Corsair Assault Transport by Madvillain
- Colonial Kronos reverted to Zephyr
- Order Hathor model reverted to 4.85 version
- Corsair Decurion model replaced with the standard vanilla light fighter model.
- "I see a Tanto and I want it painted red..."
- LOTS of texture fixes.
- Targeting reticle on AI Cruiser and Thresher fixed
- Hitboxes for all capital ships redone. These new ones should be both easier on the server and prevent missiles from being unable to hit them.
- Sarissa model scaled down. It is smaller then the Ranseur now
- Fixed the arc on rear turrets of Eagle & Roc
- Raba model scaled up, and turned into a Salvager-like frigate
- Touketsu is now a civilian light bomber
- Various fighters turned into HF/VHF hybrid
- All medium transports now have a top speed of 160 (Except Raba & Salvager)
- All heavy transports now have a top speed of 150
- All cruisers now have a top speed of 130
- Kusari BC max speed reduced to 120
- changed Geb from BC class to carrier class
- Osiris now has one more heavy slot, added another hardpoint to the model
- Nammu Nomad Gunboat now uses light cruiser turrets
- increased Order recon cruiser cargo hold to allow for mk2 cloaks
- Reverted Hegemon to original cargo capacity (2750)
- Damage shake effects set to trigger at better tresholds.
- Gun classes rearranged: Cl1 Bomber torpedo, Cl2 Bomber gun, Cl3 Gunboat FG, Cl4 Cruiser FG, Cl5 Battleship FG, Cl6 Fighter gun (light), Cl7 Fighter gun (standard), Cl8 Fighter gun (heavy), Cl9 Fighter Codenames, Cl10 Fighter missile
- Turret classes rearranged: Cl1 Fighter turret (light), Cl2 Fighter turret (heavy), Cl3 Bomber Turret, Cl4 Transport Turret, Cl5 Gunboat Turret, Cl6 Cruiser Turret (Heavy), Cl7 Cruiser Turret (Standard), Cl8 Battleship Turret (Heavy), Cl9 Battleship Turret (Standard), Cl10 Battleship Turret (Light)
- New Coalition capital turret models by Alvin Katz
- New house civilian fighter weapons
- 'Experimental' stats for class 8 fighter guns and class 2 fighter turrets in preparation for the fighter weapon overhaul system
- Changed force_ori to true on bomber torpedoes
- Torpedo hardpoint arcs adjusted on all bomber
- Fighter missiles stats overhaul
- Wild weapons added. New class 8 and 9 fighter guns and gunboat turret, cl8 effect by ChillerMiller
- Second gunline for Hellfire Legion added as well as bomber antimatter cannon. Effects by ChillerMiller
- Gunboat primary turrets received a projectile speed reduction
- Defiler added to a particular wreck loadout
- All cap missiles now use ammo (limits: 20 for bs, 30 for cruiser, 40 for gb)
- gb missiles now do hull damage as well as shield damage (so no longer EMP, infocards will need to be edited)
- Various balance adjustments made to snubcrafts
- Removed free ammo upon buying a launcher to prevent an exploit
- Transport turret stats reworked
- Added Pirate and Civilian small transport turrets
- Nomad thruster HP increased to be usable on caps
- Cruiser and BS Razor/Glaive converted into a beam weapon.
- Added "Seeker = Dumb" line to the Hellfire Rocket ammo, this allows autobuy to find it (tip by Ursus).
- Added class 9 guns and class 2 turrets of all weapons that did not yet have them, with the exception of pulse weapons.
- Changes to transport shields: med and heavy shields now don't take energy to recharge, and recharge rates improved
- Cape Wrath base model reduced so it isn't visible from the tradelane
- Experimental DSE hypergate site added to Alberta
- Tweaked tradelane hitbox: This one causes NPCs to not hit the empty center, but focus on one of the segments instead.
- Removed weapons from trade lane loadouts.
You can also use FLStat or Companion to search for more detail on specific bases.
Thx for help
Sorry wasn't home to replay faster.
Thx again