(11-05-2013, 07:09 PM)JayDee Wrote: Yes, but his ID and IFF must match eachother as close as possible inRP. If he uses Coalition IFF with FL ID without being inRP member of the Coalition - he powergaming.
Even if inRP he could be threated as member of Coalition - it wont work with SCRA. We have all ships on registry, and unknown trade ship that will fly around will be considered as spy. SCRA is very paranoid about security, all our ships connected to the commissariat one way or another, and trade ships is no exeption.
Ah no. Freelancers can affiliate themselves with anyone they wish. It's inRP for a freelancer to display any IFF he wishes to, as long as he keeps to that faction's general. (Like, if you are with LN IFF you are not going around shooting Liberty corps since that would get you in trouble with the law, however taking confiscated cargo (lets say Cardimine) and selling it on a Rogue or Junker base (as long as they know you aren't really a soldier, but a freelancer that pose like he's with lawfuls since if they won't you'd probably get shot, at the Rogues case at least) since you are a freelancer after all and you are looking after your own profit.
Same works here, he can fly with Coalition IFF and Freelancer ID and pose a Coalition aligned trader. You can't tell him to get out of O-52, because as far as you are aware he's a mere civilian.
(11-05-2013, 07:09 PM)JayDee Wrote: Yes, but his ID and IFF must match eachother as close as possible inRP. If he uses Coalition IFF with FL ID without being inRP member of the Coalition - he powergaming.
Just as Pancakes said too, ID/IFF match requirement is no longer a server rule, on the other hand, treating people by their IFF and not the ID is now. Treating by ID would be the powergaming in this case. You guys also shouldn't forget that ID have little say on where he can technically land by game mechanics, if he got a hostile IFF to a base, he won't be able to dock regardless of ID.
So what you say is I can make Freelancer/Pirate IDed ship with just about any IFF that I can have and act like Im member of that faction without having its tag, ID and approval of official faction? What kind of a rule is that?
Anyway, Coalition RP is easy here. Any ship flying in our space and unlisted in our Visa is intruder. He can use our IFF and get a coalition bribe as much as he wants - if he caught tresspassing he gets shot and/or FR5ed.
(11-06-2013, 12:53 PM)JayDee Wrote: Any ship flying in our space and unlisted in our Visa is intruder. He can use our IFF and get a coalition bribe as much as he wants - if he caught tresspassing he gets shot and/or FR5ed.
(barring the irony and hypocrisy of me saying this) metagaming a bit? Then how do you tell a Coalition civie from a tourist with Coalition IFF if they both act the same way?
aaaanyway *slaps the thread back on track*
(11-05-2013, 03:26 PM)lIceColon Wrote: specifically a /restart civshuttle, permadeath iron man mode scenario
I would like to quickly and (relatively) safely make my first 2 mils, so is there a good, inrp way to do so?
Okay. More specifically: I saw sindrom's new disco tutorial where he made a (relatively) crap load mining scrap and selling it at the local sellpoint NY, was thinking more along the lines of that kind of easy credits
I mean of course I could just inrp-ly beg, but that is just no fun, unless... actually, what kind of rp would make a player give say a mil to a coalition civshuttle?
No atmosphere? GTFO.
The propeller is the greatest invention of all time.
(11-05-2013, 07:09 PM)JayDee Wrote: Yes, but his ID and IFF must match eachother as close as possible inRP. If he uses Coalition IFF with FL ID without being inRP member of the Coalition - he powergaming.
Just as Pancakes said too, ID/IFF match requirement is no longer a server rule, on the other hand, treating people by their IFF and not the ID is now. Treating by ID would be the powergaming in this case. You guys also shouldn't forget that ID have little say on where he can technically land by game mechanics, if he got a hostile IFF to a base, he won't be able to dock regardless of ID.
Might as well remove ID's since they aren't of any use anymore.
Sure they rephack you, but they have no RP purpose.
The rare sub-species of human that gives out info that nobody actually cares about...
(11-05-2013, 07:09 PM)JayDee Wrote: Yes, but his ID and IFF must match eachother as close as possible inRP. If he uses Coalition IFF with FL ID without being inRP member of the Coalition - he powergaming.
Just as Pancakes said too, ID/IFF match requirement is no longer a server rule, on the other hand, treating people by their IFF and not the ID is now. Treating by ID would be the powergaming in this case. You guys also shouldn't forget that ID have little say on where he can technically land by game mechanics, if he got a hostile IFF to a base, he won't be able to dock regardless of ID.
Might as well remove ID's since they aren't of any use anymore.
Sure they rephack you, but they have no RP purpose.
Purpose of IDs is now server rules related, I don´t see big problem, despite it can cause strange situations sometimes. But they are now important for example for ZOIs, engagement rules or cargo limitations. That´s reason why they are ooRP tool saying what you can or can´t. IFF is RP tool saying others who inRP you are (or bettter whose papers you are using).
(11-05-2013, 07:09 PM)JayDee Wrote: Yes, but his ID and IFF must match eachother as close as possible inRP. If he uses Coalition IFF with FL ID without being inRP member of the Coalition - he powergaming.
Just as Pancakes said too, ID/IFF match requirement is no longer a server rule, on the other hand, treating people by their IFF and not the ID is now. Treating by ID would be the powergaming in this case. You guys also shouldn't forget that ID have little say on where he can technically land by game mechanics, if he got a hostile IFF to a base, he won't be able to dock regardless of ID.
Might as well remove ID's since they aren't of any use anymore.
Sure they rephack you, but they have no RP purpose.
Purpose of IDs is now server rules related, I don´t see big problem, despite it can cause strange situations sometimes. But they are now important for example for ZOIs, engagement rules or cargo limitations. That´s reason why they are ooRP tool saying what you can or can´t. IFF is RP tool saying others who inRP you are (or bettter whose papers you are using).
Ya I kinda realized some of this after I posted and made a poll.
The main issues arise from players with a FL ID/Coalition IFF that don't follow the RP and have the IFF soley for the trading opportunities. Also there's the Pirate ID/FL IFF that you can't take down due to metagaming.
The rare sub-species of human that gives out info that nobody actually cares about...
(11-05-2013, 07:09 PM)JayDee Wrote: Yes, but his ID and IFF must match eachother as close as possible inRP. If he uses Coalition IFF with FL ID without being inRP member of the Coalition - he powergaming.
Just as Pancakes said too, ID/IFF match requirement is no longer a server rule, on the other hand, treating people by their IFF and not the ID is now. Treating by ID would be the powergaming in this case. You guys also shouldn't forget that ID have little say on where he can technically land by game mechanics, if he got a hostile IFF to a base, he won't be able to dock regardless of ID.
Might as well remove ID's since they aren't of any use anymore.
Sure they rephack you, but they have no RP purpose.
Purpose of IDs is now server rules related, I don´t see big problem, despite it can cause strange situations sometimes. But they are now important for example for ZOIs, engagement rules or cargo limitations. That´s reason why they are ooRP tool saying what you can or can´t. IFF is RP tool saying others who inRP you are (or bettter whose papers you are using).
Ya I kinda realized some of this after I posted and made a poll.
The main issues arise from players with a FL ID/Coalition IFF that don't follow the RP and have the IFF soley for the trading opportunities. Also there's the Pirate ID/FL IFF that you can't take down due to metagaming.
A) Most lawfuls can engage semi-lawfuls (freelancers fall to that category), also you can just see NPCs shooting at him and, oh wait here it comes - RP THE ENGAGEMENTS.
Amazing isn't it?
And if someone is using a FL ID/Coalition IFF and not following his RP (lets say you see him docking on a Corsair base) - then you are onto him! Engage him as a traitor/spy/whatever, just remember you can't engage him because he has "FL ID".