Why? Because it has no place in this mod. We have countless pirate IDs in each house for each zone, with vast role play and bases and npcs and diplomacies and ships and rumors. I keep reading about them in the game and all i see are generic pirates. It's just a waste. Without the generic pirate ID we would at least have indies for factions. I could say the same about the miner ID but that at least has some use with the mining bonuses.
And this is not about freelancer iff pirates. We can still have those cause it's still posible to have a freelancer iff with any other ID.
They have a place, it's just the nerfs that need to be re-worked on them. Change those to 75% for all snubs/guns and 10% for anything else. That'd do charms.
I dont mind them staying. I dont play as one but I would like to use it in the future for any events for my faction. Just for everything to be red for a race or something.