• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5
Omega systems layout revision.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 2 3 4 5 … 8 Next »
Thread Closed 
Omega systems layout revision.
Offline Aphil
02-12-2014, 08:17 PM, (This post was last modified: 02-12-2014, 08:18 PM by Aphil.)
#21
Member
Posts: 1,531
Threads: 100
Joined: Jan 2010

(02-12-2014, 01:20 PM)Echo 7-7 Wrote: As to why the RoS received it; all the other local factions already have enough bases (possibly except the Coalition, but hey, it's their choice to be so insular...). This ties in with an upcoming general revision of the faction.

Hey, you know we have machinations to expand and conquer. Tongue For the most part, I'm pretty happy with the changes, though the removal of Omega-50 has nullified the little RP we had going with the Zoners there. Granted, it was rather minor roleplay.

I trust that the Coalition will get a little bit of love in the coming revisions, at the very least one base outside of Omega-52. We're not THAT small and pathetic of a faction, we can generally hold our own and our little Fortress-52 is in a very nice strategic location. Tongue

I'll trust your judgement though, at the end of the day I can already see much opportunity in Omega-49, especially with the Corsair Battleship rolling in so there's that. Plus, quicker access to Dublin means we can be more responsive and better assist the Molly's if they need our help.

| Sirius Coalition | Information Centre  | Recruitment Centre | Visa Application | Communication Centre |
Offline Jack_Henderson
02-12-2014, 08:46 PM,
#22
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Quote:Omega-5, v1
- Note: Jump Hole positions revised.
- Note: Omega-11 Jump Hole is the Omega-9 Hole.

Cap pewing is fun.
Dense roids suck (also for snubs, but especially for caps).

=> Reduce the roid count to make fighting in that irp fighting zone a little more attractive

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Offline JayDee Kasane
02-12-2014, 08:56 PM,
#23
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

Omega-5, v1
- Note: Jump Hole positions revised.
- Note: Omega-11 Jump Hole is the Omega-9 Hole.

I like that. But you might change position of JHs to 52 and 41 between themself. 41 is closer to corsair part of space then Hessians, and Coalition in my eyes should get exit closer to their allies territory. Just my two cents.

[Image: 6FadQ6bTk_g.jpg]
Offline mtjsmith
02-12-2014, 10:05 PM,
#24
Member
Posts: 822
Threads: 53
Joined: Aug 2010

Can the Coalition call dib's on blowing Omega-50 up inRP?

Cheers. Smile

[Image: iwrM7.png]
 
Offline Jack_Henderson
02-12-2014, 10:22 PM,
#25
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(02-12-2014, 10:05 PM)mtjsmith Wrote: Can the Coalition call dib's on blowing Omega-50 up inRP?

Cheers. Smile

If you run 5 events and push the change onto the server and onto the forums via good rp... you get my support for stuff like that.

What I cannot take any more is factions that purely make their cool progress and all their most badass actions in the time between updates.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Offline Vulkhard Muller
02-12-2014, 10:31 PM,
#26
Junker Congress
Posts: 2,276
Threads: 392
Joined: Feb 2012

a Thought maybe add an Orbital Spa and Cruise base out in 49? I always wondered why systems that are so brightly lit never had anything like that. Would be interesting considering the already existent Corsair presence there.

My thought


Sent me (Nemesis/Junker Congress a Comm? haven't received a reply in a week or more? Sorry! Post here and I'll get back to you asap!
Offline Aphil
02-12-2014, 10:40 PM,
#27
Member
Posts: 1,531
Threads: 100
Joined: Jan 2010

I don't think O-49 will be a good idea for a Resort. Especially given it'll quickly become a battlefield between the SCRA, RoS and Corsairs.

With the Fes in Omega-49, well... The Coalition has the perfect excuse to increase their military presence there.

| Sirius Coalition | Information Centre  | Recruitment Centre | Visa Application | Communication Centre |
Offline Echo 7-7
02-13-2014, 02:13 AM,
#28
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

(02-12-2014, 06:07 PM)Jansen Wrote: Is there any reason for the removal of the Omega 9 hole in Omega 55?

... Not really. I've forgotten to restore it for that map.

(02-12-2014, 07:37 PM)Pancakes Wrote: moving Aland 10k backwards from the lane junction would cut the trick just fine.

Even the the moving of Falster from O7 gate won't cut it, because the piracy should be at the lanes. There's also the problem with the jumping charge. All in all - it's just not feasible to count on a Jump gate as a chokepoint. Far better off would be a trade lane.

As for the rest of the sytems - why should RoS get a base in O-7? I mean, it makes far more logical that one of local, more powerful and influential, pirate groups would build one.

Sometimes the underdog flies under the radar... both literally and metaphorically, in this case. I realise it may seem to be an unlikely scenario, but "just another Hessian/Corsair base" would be too easy to pirate from.

(02-12-2014, 08:17 PM)Aphil Wrote:
(02-12-2014, 01:20 PM)Echo 7-7 Wrote: As to why the RoS received it; all the other local factions already have enough bases (possibly except the Coalition, but hey, it's their choice to be so insular...). This ties in with an upcoming general revision of the faction.

Hey, you know we have machinations to expand and conquer. Tongue For the most part, I'm pretty happy with the changes, though the removal of Omega-50 has nullified the little RP we had going with the Zoners there. Granted, it was rather minor roleplay.

I trust that the Coalition will get a little bit of love in the coming revisions, at the very least one base outside of Omega-52. We're not THAT small and pathetic of a faction, we can generally hold our own and our little Fortress-52 is in a very nice strategic location. Tongue

I'll trust your judgement though, at the end of the day I can already see much opportunity in Omega-49, especially with the Corsair Battleship rolling in so there's that. Plus, quicker access to Dublin means we can be more responsive and better assist the Molly's if they need our help.

Alright, now that I've finished getting a reaction out of some SCRA players: that comment was a generalisation. As I said to Aphil over Skype, the reason the Coalition hasn't received any bases (at least at this point in time) is that there's a lack of good candidates, and that the removal of Omega-50 is intended to alleviate the faction's travel time issues in the area, reducing the need for a forward staging post towards the Bretonian side of the Omegas.

The only option I've come up with so far would be the Hessian base in Omega-47 changing hands to the Coalition.


(02-12-2014, 08:46 PM)Jack_Henderson Wrote:
Quote:Omega-5, v1
- Note: Jump Hole positions revised.
- Note: Omega-11 Jump Hole is the Omega-9 Hole.

Cap pewing is fun.
Dense roids suck (also for snubs, but especially for caps).

=> Reduce the roid count to make fighting in that irp fighting zone a little more attractive

Unfortunately I don't think I can do much about the density of static asteroids. I can, however, add exclusion zones along the most travelled paths to permit capital ships to reach the stations and the Hammen Hole.

(02-12-2014, 08:56 PM)JayDee Wrote: Omega-5, v1
- Note: Jump Hole positions revised.
- Note: Omega-11 Jump Hole is the Omega-9 Hole.

I like that. But you might change position of JHs to 52 and 41 between themself. 41 is closer to corsair part of space then Hessians, and Coalition in my eyes should get exit closer to their allies territory. Just my two cents.

The Omega-41 -> Omega-5 Jump Hole is actually going to move to the northern side of Omega-41, the more Hessian-influenced side, so that's why the Omega-5 Holes are where they are now. The idea is that the Corsairs reach Omega-5 by Gamma -> 41 -> 47 -> 5, if they want to take the safest route through their own space.

(02-12-2014, 10:22 PM)Jack_Henderson Wrote:
(02-12-2014, 10:05 PM)mtjsmith Wrote: Can the Coalition call dib's on blowing Omega-50 up inRP?

Cheers. Smile

If you run 5 events and push the change onto the server and onto the forums via good rp... you get my support for stuff like that.

What I cannot take any more is factions that purely make their cool progress and all their most badass actions in the time between updates.

A prototype Coalition destroyer with Plot Device Warheads suffered a malfunction while travelling through an Omega-50 Jump Hole, self-destructing and generating a massive spatial anomaly, destabilising all Jump Holes into the system. The resulting quantum singularity caused the star to go supernova. How does that sound? Tongue

(02-12-2014, 10:40 PM)Aphil Wrote:
(02-12-2014, 10:31 PM)Vulkhard Muller Wrote: a Thought maybe add an Orbital Spa and Cruise base out in 49? I always wondered why systems that are so brightly lit never had anything like that. Would be interesting considering the already existent Corsair presence there.

My thought

I don't think O-49 will be a good idea for a Resort. Especially given it'll quickly become a battlefield between the SCRA, RoS and Corsairs.

With the Fes in Omega-49, well... The Coalition has the perfect excuse to increase their military presence there.

Omega-49 is far too dangerous for a comapny like OS&C. However, they do have agents on board Grand Vista Orbital, in order to keep an eye on developments in the system. If the local factions stopped fighting, and Bretonia managed to build a Jump Gate to Omega-49... well that would be a whole new story.

There was a sig here, once.
 
Offline Tabris
02-13-2014, 02:47 AM,
#29
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

(02-13-2014, 02:13 AM)Echo 7-7 Wrote: Alright, now that I've finished getting a reaction out of some SCRA players: that comment was a generalisation. As I said to Aphil over Skype, the reason the Coalition hasn't received any bases (at least at this point in time) is that there's a lack of good candidates, and that the removal of Omega-50 is intended to alleviate the faction's travel time issues in the area, reducing the need for a forward staging post towards the Bretonian side of the Omegas.

The only option I've come up with so far would be the Hessian base in Omega-47 changing hands to the Coalition.


I don't think the Hessians would hand over their flanking position to the Coalition no matter how close allied we are. 0_o
Offline Curios
02-13-2014, 11:54 AM,
#30
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Thanks for removing my post, kthxbye

[Image: bhglogo.png]
Pages (8): « Previous 1 2 3 4 5 … 8 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode