The Pirate Train is an unlawful ship designed to smuggle and pirate.
Without a CM slot, how does it smuggle?
Without a CD slot, how does it pirate?
At this point, it's just like any other 4.3k transport, only without the incredible hull and firepower that the others come with, and an illegal status that prohibits it from legally flying through half of Sirius.
It has too much cargo space for a CD, and it also doesn't really match the concept - it's supposed to be an unlawful supply ship, not an actual 'pirate' ship despite the name.
CM slot again is a balance issue I guess, other transports of this size don't have CMs either except the immensely slow liners and the gunless whale and Kujira.
It's also by far the largest ship a freelancer can fly, and with a CM would be the largest a freelancer could cloak in.
Honestly it's fine the way it is, it's much smaller than other transports of similar cargo hold and has superb arcs.
Edit: I wouldn't say it would be broken with a CM, but I can see why it doesn't have one.
(09-01-2014, 06:47 AM)Moriarty. Wrote: Better, use a PTrain with a bomber/gunboat/VHF or another CD mountable transport. Team piracy is always fun and not as boring as lone piracy.
For solo piracy, use Taureau (surprisingly awesome), Percheron, PTrans or some other smaller transport. Most of them run at 90% core.
Sure, but with a smaller transport, when you cargo pirate someone, some of it goes to waste if you're going solo.
And I don't really like having to resort to team piracy for a CD, doesn't give the victim a fighting chance when they have multiple enemies.
(08-31-2014, 11:09 PM)Tenacity Wrote: Probably intentionally done to encourage teamwork. Need someone else there to fend off attackers or disable fleeing tradeships.
Exactly, its the hauler, and sometimes piracy and smuggling are also one in the same when governments are involved.
Can we SRP a special cargo of pirated VHS's from the 1980's please?? Smuggle them into the colonies, their value skyrockets due to a massive retro wave on Manhattan.