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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Mercanary's...

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Mercanary's...
Offline Saigo.Watanabe
10-06-2008, 05:36 PM,
#1
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Posts: 847
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Joined: May 2008

Just a little question? Is there going to be a mercanary iff in the new mod? or are we going to have to try keeping no iff?

[Image: 1lNfI0Y.jpg]
"Time is too precious to be idle." - Saigo Watanabe
"Death is something that is inevitable, Something you cannot run away from." - Katharina Hildegard
Now going under the gaming name: Seraxia
www.twitter.com/Seraxia
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Offline Boss
10-06-2008, 05:37 PM,
#2
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Posts: 5,125
Threads: 101
Joined: Jan 2008

Most mercs I know (play as, have seen) use the IFF of their employer. (It's a pain, yes.)

Short answer: No clue.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Saigo.Watanabe
10-06-2008, 06:28 PM,
#3
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Posts: 847
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Joined: May 2008

heeh, well i dont want to have only one employer, im a traveler y'know?:P

[Image: 1lNfI0Y.jpg]
"Time is too precious to be idle." - Saigo Watanabe
"Death is something that is inevitable, Something you cannot run away from." - Katharina Hildegard
Now going under the gaming name: Seraxia
www.twitter.com/Seraxia
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Offline Reverend Del
10-06-2008, 06:32 PM,
#4
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Posts: 4,221
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Joined: Jan 2008

Mercenaries will most likely not be getting their own IFF, however for the Canary faction I cannot rightly say.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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Offline Drake
10-06-2008, 07:04 PM,
#5
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Posts: 2,195
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Joined: Jun 2007

Freelancer IFF is about as close to a generic Merc IFF as you can get. A pain to get, but I think I heard it'll be easier in the next update. Or a Zoner tag might work for you.
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Offline Bjorn
10-06-2008, 09:12 PM,
#6
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Posts: 645
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Joined: Dec 2007

To be honest, I use no tag whatsoever. Its rather easy to mantain once you get most of sirus neutral.(can be done with few bribes, and mission here and there) After that, dont shoot npcs and you are fine.

ISS-Zapotec
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Offline Orin
10-06-2008, 09:43 PM,
#7
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Posts: 3,124
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Joined: Aug 2008

Yeah, Bjorn's advice is best.

Having no IFF makes it a lot easier to drift up next to your quandry, exchage a few words, and blow him to dust. No IFF is the way to go unless your Merc has a set contract.
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Offline teschy
10-06-2008, 09:46 PM,
#8
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Posts: 2,471
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Joined: Jan 2007

I'm still holding my position that freelancer ID and mercenary ID should be merged. Maybe even the Trader ID.
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Offline Baltar
10-07-2008, 01:52 AM,
#9
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Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:Just a little question? Is there going to be a mercanary iff in the new mod? or are we going to have to try keeping no iff?

Would be nice to have generic IFF's to match our generic ID's ... such as Pirate IFF, Mercenary IFF, etc. Then we can get these self-righteous folk who think a generic has to have an IFF associated with someone to sit down and color. Oh yeah ... a Smuggler IFF and Trader IFF ... why not.

But then again ... I'd actually advocate getting rid of the IFF's altogether. Here's why ... it'll force people to scan to determine whether they are friend or foe. Right now we've got people shouting 15k away, "Rogue spotted ... engaging." And before they bother to scan to determine what you are they've got you all tied up with vile hatred for something they assume you are and guns ablaze. Then ... mid fight ... they scan you and say, "oops ... you're not a Rogue ... sorry ... carry on Junker."

That or you end up with people screaming in OOC, "// dude ... your ID and IFF don't match ... snap" and then we get trial by forum or force the admins to sanction the guy.

If we totally get rid of the IFF's we have one less thing to worry about being OORP ... one less thing for people to go OOC in system chat about. There will be no confusion as to who and what you are. If your ID says Liberty Rogue ... then you're Liberty Rogue. There's already a rule that states this ... but now we can reduce the number of lawyers running around.
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Offline Cellulanus
10-07-2008, 03:35 AM,
#10
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:Would be nice to have generic IFF's to match our generic ID's ... such as Pirate IFF, Mercenary IFF, etc. Then we can get these self-righteous folk who think a generic has to have an IFF associated with someone to sit down and color. Oh yeah ... a Smuggler IFF and Trader IFF ... why not.

But then again ... I'd actually advocate getting rid of the IFF's altogether. Here's why ... it'll force people to scan to determine whether they are friend or foe. Right now we've got people shouting 15k away, "Rogue spotted ... engaging." And before they bother to scan to determine what you are they've got you all tied up with vile hatred for something they assume you are and guns ablaze. Then ... mid fight ... they scan you and say, "oops ... you're not a Rogue ... sorry ... carry on Junker."

That or you end up with people screaming in OOC, "// dude ... your ID and IFF don't match ... snap" and then we get trial by forum or force the admins to sanction the guy.

If we totally get rid of the IFF's we have one less thing to worry about being OORP ... one less thing for people to go OOC in system chat about. There will be no confusion as to who and what you are. If your ID says Liberty Rogue ... then you're Liberty Rogue. There's already a rule that states this ... but now we can reduce the number of lawyers running around.

Getting rid of IFF would be a very bad thing, can you imagine the chaos in a big fight where the members weren't in factions? No easy way tell friend from foe.

I have a better idea, make it so your ID determines you IFF. Generic IDs result in no IFF
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