(06-12-2015, 11:36 AM)Mímir Wrote: Hello, how about we ungimp this magnificent ID and restore a once delightful and colourful addition to the mod?
The good old days when SCRA was logging and shooting everything on the map are missed.
So, how about letting the indie Coalition ID shoot at any and all enemies of the revolution?
The drawbacks to the ID are naturally the very few allies and thus places to dock (on that note, a hostile or no-dock Zoner rephack would be alright I suppose) and ship types to bring to fights. The biggest ship Coalition players can bring is their gunboat. The Coalition ships aren't that super powerful either, so it won't be a big deal balance-wise.
Opinions?
+111111111111111111
Was requested, but appearantly SCRA is against it 8|
yeah and almost no one find any intrest in that faction because of it.
since there a no direct links that they exist. (no npc spawn exept snubs outside of the homesystem and the occasionally indi gunboat )
No one seems to see them as a problem either. its the same dilema with the reapers, again it is like they would not exist.
(06-12-2015, 12:11 PM)Mímir Wrote: Well honestly, screw shooting the pirates and protecting the innocents. There are no innocents if you are not supporting the revolution already! There's enough white knight factions around.
I want to just shoot every un-revolutionary greedy bastard out there, for the revolution of course. Traders included, but I'm not getting my hopes up on that one IC? Pls?
Coalition aren't terrorist ID. If you want to pew folks almost everywhere, get a pirate ID. Or, be a Xeno and do that in Liberty all day.
I am a little baffled that I have to be the one to point out that what one side perceives as terrorism, the other perceives as just revolution. Have people totally forgotten what SCRA was in its heyday? What it is on paper, according to its own lore? I mean these are not even things you'd have to open a history book to find out or be a little keen on sociology in the slightest, why use lazy categories that you clearly haven't thought through?
(06-12-2015, 03:33 PM)Misfit Wrote: Can this please not be a thing we don't need another ID that can shoot everything with cruisers.
I never proposed that, I don't care about cruisers. I just want to be able to play Coalition characters the way they were once played, as I think it can add to the mod. Not only is there intellectual legitimacy to be playing Coalition like they once were played, it also gives the Coalition a narrative edge as a political and ideological antagonist to most established powers, rather than being yet another bland "friends with all, especially traders because someone told me money rules the world" faction. It's so limiting for both the imagination and the intellect. There'd actually be a point in making a Coalition character rather than something else. There'd be distinct characteristica and an inherent logic within the society, and that adds depth and atmosphere.
I liked old SCRA better, where you'd have to fight and win against PVP'ers to even get accepted, it was very different, very PVP-heavy. The roleplay was better too, or at least personally I felt more engaged reading the stories after their Insurgents had masterfully torn up my 5K Gold Ore hauler repeadetly. I think a lot of people forget what SCRA was. Even the (old?) Insurgent infocard gave a good idea of the kind of fear SCRA prided themselves in striking in folks.
Quote:I am a little baffled that I have to be the one to point out that what one side perceives as terrorism, the other perceives as just revolution. Have people totally forgotten what SCRA was in its heyday? What it is on paper, according to its own lore? I mean these are not even things you'd have to open a history book to find out or be a little keen on sociology in the slightest, why use lazy categories that you clearly haven't thought through?
I meant it more in terms of gameplay function than ideology. Sure, one man's terrorist is another man's freedom fighter. In Disco, the classic "Terrorist ID" was basically somebody that could fly nearly anywhere in Sirius and shoot anyone they wanted (albeit...I think they were limited to GB size max), but was also RED to nearly everybody as well (think of it as a Sirius-wide Xeno). The ID has since been removed due to being abused by pew-whores.
Lore-wise, it simply doesn't make sense that the Coalition would be sending ships out EVERYWHERE to kill all the Sirian "capitalists," because this would easily backlash on them and get the invaded & killed. Unlike Starlancer, the Coalition is the underdog in this galaxy. They don't have the manpower or resources yet to take on multiple Houses AND pirates.
@Highland Laddie Ye it was sarcasm, 2nd uhm I guess you know exactly that the Coalition has the necessary resources to deploy at least Cruisers. Also hold on a second srsly, I mean there are factions which just have 2 Battelships RP Lore whise and they still deploy 10 Battleships instead, Uhhhh so for those which try to say "No, the Coalition doesn't have the necessary RP".
But seeing as the NPC Cruisers flying around, why not it's the Army. The SCRA has Battleships, 2 Osirisses and the Kerimov an Order Recon Cruiser. They had "Battleships" inside their ID line aswell as previously Colonial Zephyrs and dunno what Jormungands in the past.
It isn't realy much to add the Coalition Cruiser into the indie ID, realy.
Anyhow, that was just additional question, the actual questionw as about engaging pirates and protecting civies so that you actually can "Live" your RP. We should be able to engage Outcasts, Corsairs, hell if necessary even BHG's.
Coalition ID shouldn't be restricted on wheter it CAN engage someone or not, there are some very silly restrictions, realy.
The Coalition should be able to attack whomever it has as Enemy and hostiles (basicly the Alliance Remnants). Wheter it Propagandas people into following and accepting the Revolutionary Cause or just attacking them because of threat to the Cause should be in the hand of a Coalitioner indie.
(06-12-2015, 04:30 PM)Highland Laddie Wrote: I meant it more in terms of gameplay function than ideology. Sure, one man's terrorist is another man's freedom fighter. In Disco, the classic "Terrorist ID" was basically somebody that could fly nearly anywhere in Sirius and shoot anyone they wanted (albeit...I think they were limited to GB size max), but was also RED to nearly everybody as well (think of it as a Sirius-wide Xeno). The ID has since been removed due to being abused by pew-whores.
It hasn't.
(06-12-2015, 04:30 PM)Highland Laddie Wrote: Lore-wise, it simply doesn't make sense that the Coalition would be sending ships out EVERYWHERE to kill all the Sirian "capitalists," because this would easily backlash on them and get the invaded & killed.
Where on earth did I ever say that? But following your logic then, would it make sense for the Coalition to send out ships to save traders everywhere?
(06-12-2015, 04:30 PM)Highland Laddie Wrote: Unlike Starlancer, the Coalition is the underdog in this galaxy. They don't have the manpower or resources yet to take on multiple Houses AND pirates.
You are correct, there is no doubt that in a direct confrontation Coalition would be wiped out. For some reason I do think they employ guerilla tactics with ships like the INSURGENT.
HighlandLaddie Wrote:The ID has since been removed due to being abused by pew-whores.
Mimir Wrote:It hasn't.
Well, maybe it's still available for SRP, but I don't think it's open for general public use, unless you know otherwise? I certainly haven't seen terrorist ID ships flying all over in recent times.
Mimir Wrote:But following your logic then, would it make sense for the Coalition to send out ships to save traders everywhere?
Not sure how that's following my logic... What they probably should be doing is sending out "traders" on their own. Even hard-core Communist nations still need to trade with people, unless they are solely bent on conquering all. And others have already addressed the silly logic of killing the working men & women that you're trying to attract to your cause.
Mimir Wrote:You are correct, there is no doubt that in a direct confrontation Coalition would be wiped out. For some reason I do think they employ guerilla tactics with ships like the INSURGENT.
Sure...doesn't really require a Cruiser then, does it? What are the current restrictions on the indie Coalition ID as far as engagements go? Who can you engage and where? Then, why don't you list who and where you would like it to be changed to instead of arbitrarily saying "open it up and let us kill all enemies of the revolution!?" That's too vague.
Mimir Wrote:The good old days when SCRA was logging and shooting everything on the map are missed.
So, how about letting the indie Coalition ID shoot at any and all enemies of the revolution?
Okay smarty-pants, that's what you wrote and what I was addressing. If you have some flash of brilliance you stated that I may have missed, please enlighten me. Otherwise, I'm asking if you could be a bit more specific and maybe your request could be better approached.
(06-12-2015, 03:17 PM)Salmin Wrote: Jay Dee you are doing that wrong. First step - back old VHF, second - patrols, third - try to be friendly and ask support from everyone that you can. Its mean not only fighters PvP, traders should be do alot of RP.
Uhm, what?
No seriously, what? Getting wrong what? We are discussing coalition ID here, you come with with faction activity ideas. Besides what faction even? SCRA? Im not working for it anymore. SCC? We are doing what you said, exept for this wierd line of ''back old VHF'' which I totally dont know what that means. In case I got it right and you mean return old .85 Insurgent for Coalition - I tried, it failed. Dont want to try again.
(06-12-2015, 04:04 PM)Highland Laddie Wrote: Life isn't fair.
hardly a reason not to increase Coalition ID rights for engage. Coming up with that words only shows you hardly know the topic or faction lore. While your opinion is valid but saying ''just because OCs can do it doesnt means you must be allowed to do it'' is pure lame.
Also Cruisers is another topic. Coalition have three stationary Cruisers near JHs we control over, we have NPCs flying those cruisers. We have them freely sold on Mykolaiv as well. I clearly see now reason why groups like Unioners and Rogues can allow indies to fly Cruisers and Coalition cannnot.
When topic about restricting capital ships of Sairs and Casts only to officials was around - community defended their legates and sarissas with extreme hot fire.