That planet bigger than any planet, Actually it is a gasgiant that is normal but planets in freelancer is very small especially moons they have same size with some heavy battleships
What if we had planets that have same or lil smaller size with Planet Eris, how it would affect the gameplay?
Moons that have same size with Planet Manhattan
Capital Planets that have same size or lil small size with Planet Eris
Also why Planet Manhattan, Planet New Berlin, Planet New London and Planet New Tokyo don't have secondary planet?
And why Planet Manhattan is named as Planet Manhattan, Why not Planet New York?
(08-03-2016, 05:14 PM)Titan* Wrote: And why Planet Manhattan is named as Planet Manhattan, Why not Planet New York?
Because New York is a state, not a city. Manhattan is one of the five boroughs in New York, and I think it's the biggest or wealthiest. Actually:
Manhattan (/mænˈhætən/, /mənˈhætən/) is the most densely populated borough of New York City, its economic and administrative center, and the city's historical birthplace.
Same goes for all of the other planets in Liberty.
I have been thinking about planet size as well, but here is the ultimate problem with the planets if they were full size:
In order to traverse the entire planet, if would be...thousands of times larger, making traveling around them very hard indeed, and the systems would need to grow accordingly.
I would like realistic planets, but they would be incredibly large obstacles for anyone trying to reach, say a base behind them or a jump hole.
Lets leave this to the community to decide if we want real planets.
Have you seen Planet Toulousse (I think that is how you spell it) In the Burgundy System, Now that is a big planet
Also: Its a game, The planets aren't very big because they aren't very far apart either, sure some of the suns in the systems are smaller than the planets to give the illusion that they are further away then they actually are!
It's been asked of before and the answer is always the same, a monumental amount of effort for nothing more than looks.
As for the Planet names, well it's the same lazy writing as using space america, england, japan and germany.
Freelancer and Disco don't operate on logic, they obey their own special laws and if someone ever figures it out it'll instantly be replaced by something even more strange and complex.
im not going to spend hours flying across a system, if the planets where a lot bigger , gravity would increase , they would be bumping into each other ships will collide more into them
(08-03-2016, 05:37 PM)Croft Wrote: It's been asked of before and the answer is always the same, a monumental amount of effort for nothing more than looks.
As for the Planet names, well it's the same lazy writing as using space america, england, japan and germany.
Freelancer and Disco don't operate on logic, they obey their own special laws and if someone ever figures it out it'll instantly be replaced by something even more strange and complex.
Pretty much this. Freelancer's scale is way off and fixing it would make the game not-Freelancer anymore. If you want realistic scale, play Elite: Dangerous. That comes with its own problems, like "how the heck do players find each other in such a massive field of play?". If we up-scale distances and planetary bodies to be anywhere close to realistic, Freelancer stops being the cute, fun, simple game that it is and starts being something monumental and frustrating that none of us actually want to play; Newcastle is the biggest system by far in the game and it's a huge pain in the ass, which is why nobody ever goes there for any reason besides powertrading or nabbing the codename -- and even then I've quite often see it still there when I showed up in mid-day.
In a similar vein to Croft's final remark, actual space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the trade lane to West Point, but that's just peanuts to actual space.
Traversing across a solar system will take a massive amount of time if you want to make them "realistic" - I could point you towards Frontier : Elite 2 and Frontier : First Encounters as perfect examples - to cross a normal solar system it can take several days of ingame time (thankfully you have the "stardreamer" time acceleration - but on normal speed time advances at the same time as time in the real world - meaning it could literally take you days - in real life - to travel between 2 stations in the same system) .
Freelancer is its own game. If you want a game with realistic-sized planets and graphics at least up to par with Freelancer then I'd suggest you have a look at Pioneer (which started as a fan remake of F:E2) or FFED3D (A fan remake of First Encounters) - however they're both purely single-player affairs - and those newtonian physics can be tricky to get to grips with - ESPECIALLY in combat - if you don't know what you're doing.