(10-08-2016, 10:49 PM)Divine Wrote: .. keep it up, Spazzy. Job well done so far...
I handled posting that written up thread well, didn't I
Jokes aside, thanks for the encouragement, guys, but you should never forget that changes like these are the outcome of a full team vote. As in - not the minimum three-member vote. A full one. The whole team thought that yes - the community is right and that these things should be done away with. And so they were.
So yeah, give us a few more moments to process the current-running appeals and everything will go much smoother now.
So I can still appeal on a removal of appeals ?
And one more thing... how many coffee beans was sacrificed till this glorious day ?
At lest now the team can focus on some more important things like more events , banning people and the other fun stuff like that
(10-08-2016, 11:51 PM)Xenon Wrote: If you didn't try, then you will never fail and therefor, you will never know your mistake and learn from it.
I don't blame anyone for the new failed system, i actually thank you for trying it and knowing that it's a failure, Then move back to what was considered more successful
Keep the good work happening, and good luck administrators.
QFT, I'd say.
The intentions behind the last system were good, the outcome of it proved too be much more difficult. That and the fact that rules were kept vague caused more pain to the community due to grey areas in my mind.
Thus, returning to the old system is good step of back-to-the-roots.
And now back to blaming Zelot... won't do that with Arioch or we have another zoner drama incoming.
Great stuff. Good choice. The combined duties were time consuming enough without over bloating any of them with procedures. I always preferred the case by case basis paired with competent investigation. Reality can be weirder then fiction and a little elbow room is needed for unconventional situations.
0.0 rule was always funny to me. A club for the players to keep each other in check (somewhat). I recall only treating it as a reminder and didn't use that rule when delivering sanctions. It was redundant because we already had a pretty vague general rule already that let us drop the hammer on trouble makers. 1.2 or 1.4...can't remember exactly. Maybe I'll read what the current rules are someday.
I digress. Thumbs up from me. I know the decision will give the team more time to work on their primary duty; keeping the place running including all the things it can offer.
Yea, Prowl, I don't think we ever used 0.0 for a sanction, or at least, I don't think it was ever like you only got sanctioned for 0.0, it was always tacked on to a list of other things. If I remember correctly, which I probably don't, it was a long time ago.