I know a little saying and it goes something like this: "If it ain't broke, don't fix it." I am perfectly fine with how cruise disruptors work right now.
If you nerf the ammo, you practically nerf piracy.
With a train CD, you'd have around 12 missiles, according to your suggestion. Now imagine a world where you CD like 4 people in total before a refill. That's 3 CDs per person. As the traders now know you're weak on CDs, they'd try to flee a few times, dried you up a bit, and the last one, he could try and dodge your stuff, sacrifice a bit of health, and once you hit the last missile, he can just flee the scene easily with you having no way to disrupt him.
Of course, this is an extreme case. Still, after a short time, you'd need to fly back to the nearest station that sells the missiles, and buy them again. That would be pretty tedious, and would potentially make a few factions, especially those which are almost exclusively limited to docking on their own bases, extremely unfun. Just imagine Xenos having to fly from a tradelane somewhere in a corner of Liberty back to the nearest Xeno base. Tediousness.
Maybe it could technically promote people grouping up, but that then promotes gank squads.
Nah, leave CDs be.
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Or atleast just remove those cheap effects it comes with:
Cloak disrupting
Jump disrupting
Re-enabling engines after EK
Also:
JumpDrives are nearly useless right now, and no one uses them now.
Same goes for jump inhibitor.
Cloak disruptors have a nice effect that disabled cloak for 80 seconds once its been disrupted.
But a BS cloak for example needs 60 seconds to cloak...(enough time for an about 10k out snub to cruise up to you and CD)
Both of these arn't that common cos CD's are the cheap annoying alternative
To Corile :
I like this argument ,
This tread is called "Discovery Mod General Discussion" , so discuss , point flaws in my ideas or offer some contra-argument , like all other users who have added something constructive , or go to flood and post gifs of laughing Nelson , it makes better impression and can humiliate people more ,
To all else :
Thank you all for your inputs and opinion , my main goal in this tread is to discuss flaws and pluses of current CD and possible ( and easiest ) ways to fix it . It would be best if CD can be freely set to work as it is supposed to work ( without Engine Kill restart , cloak cancel , jump cancel etc ) , but if we don't have knowledge to do so , lets discuss what CAN be done .
(04-30-2017, 02:53 AM)Vendetta Wrote: Cloak Disruptors aren't universally available
Cloaks to , they are both made in same way , only difference Cloak Disruptor is cheaper . Cloaks become popular because there were new and cool and they open hole set of tactics possibilities , Cloak Disruptor SHOULD be natural evolution to counter them , which will open new set of tactics possibilities , if CD isn't bugged and served as MUCH cheaper alternative ,
(04-30-2017, 06:23 AM)nOmnomnOm Wrote: Today we had a race and to stop a fleeing LF I unloaded 35 CDs...
And he got away.
So no.
Light Fighter is suppose to be able to flee from anything except other Light Fighters anyway , and like you experienced , even 100 CD will not stop him ( i always wondered why Light Fighter don't have little extra trust speed , 210 for example , while bombers will be slower , like 190 , but thats other subject ) .
Besides , in situation you explain it is easier , if there is 3 of you for example , each one will have 9-15 CD ( total 27-45 ) , so you wont run of them easy . Just look how much damage hostile NPC Gunboat can done to player with only 3 CD in its arsenal , especially if you fly something big . 9-15 CD is plenty if you use them wisely , i have NEWER run out of CD , on any ship .
Can any player say it runs of CD in more than 5 % of battles , and thats only when they spamm CD every couple of seconds ( which should be sanctioned anyway ) ?
(04-30-2017, 02:14 AM)hubjump Wrote:
(04-29-2017, 01:16 PM)diamond1 Wrote: -reactivate engines on ship that uses engine-kill ( especially Battleships engines ) , I don't see how this is a problem?
It really kills those who TS as a combat style like my single treb redemption when fighting anything not a valor i have to EK to fight properly (ive adapted and am rather adept at this)
when im getting CD'd constantly it removes my range as it messes with my distance to my foe
as well as when i use other ships and i need to EK turn with a cap like my valor turning to catch another ship which was at its butt
Disabling EK is a huge issue for those of us who use EK on BS's
^ Exactly , nothing worse then when you fly big boy with poor turn rate , you fight other big boy and his snub support spamm CD to prevent you not only to flee but to maneuver to . Preventing you to flee is one thing , things like re-staring your Engine Kill , bumping in to you in snubs , missile lock while cloaked etc is exploring game flaws , cheating , some make sanctionable , some not yet , but still cheating .
Also , it don't make sense that BS flaks , who are DESIGNED to destroy or turn Missiles/Torpedo's need couple of shots for successful defense , while ONE CD ( DESIGNED only to stop engine ) can take out couple of them easy .
Quote:Ammuniton does not need to be changed, it's effects do.
Like i said , i don't know if CD flaws are is this state because nobody knows how to fix issues , or don't want to . Since CD is broken for YEARS and i dint see any other idea to fix things , i merely suggest possibly way to reduce bad sides of CD . Current state of CD is not OK just because we get used to its flaws .
Nerfing CD amno Is extremely easy way to POSSIBLY fix things ( we are not prophets , we cant know for sure will it fix things until we try ) , it don't require a lot of work or any big patch . We can even have test period of couple of days to see how it will effect things . Remember setMsg removal test period ? We tested , we see it is better to stay as is , and it was reverted , and nobody mention removal of SetMsg again , EVER , mater is closed and deal with , no harm done ,
It will still do what is supposed to do , especially in group fights . Lone CD guy should be able to CD couple of players for long anyway . For example , other day me in my Valor and another Valor had a fight against BAF BS , we try to catch it but one SNUB was able to CD as BOTH for hole 10 minutes so we cant catch it , is that make sense ? With proposed changes , it can still do that , but only for few minutes , double time if 2 SNUBS are there .
(04-30-2017, 09:16 AM)Mushy Wrote: If you nerf the ammo, you practically nerf piracy.
With a train CD, you'd have around 12 missiles, according to your suggestion. Now imagine a world where you CD like 4 people in total before a refill. That's 3 CDs per person. As the traders now know you're weak on CDs, they'd try to flee a few times, dried you up a bit, and the last one, he could try and dodge your stuff, sacrifice a bit of health, and once you hit the last missile, he can just flee the scene easily with you having no way to disrupt him.
I have never spent more than 3 CD on a trader when i pirate . Fire first to stop it , send him message to stop , if he tries to run i stop him and tell him i will kill him if he try to flee again , third one comes together with a Mortar/NOVA , done . 12 Train CD is more than enough to stop trader to cruise for 2-3 minutes , by that time he will be dead or reach safe heaven anyway .
After Pirating one trader , you can dock for more CD or farm NPC for them , you have time while wait for next Trader to pass .
(04-30-2017, 09:30 AM)hubjump Wrote: Or atleast just remove those cheap effects it comes with:
Cloak disrupting
Jump disrupting
Re-enabling engines after EK
Also:
JumpDrives are nearly useless right now, and no one uses them now.
Same goes for jump inhibitor.
Cloak disruptors have a nice effect that disabled cloak for 80 seconds once its been disrupted.
But a BS cloak for example needs 60 seconds to cloak...(enough time for an about 10k out snub to cruise up to you and CD)
Both of these arn't that common cos CD's are the cheap annoying alternative
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Removing the ability to stop engine kills would be dumb. Otherwise you'll have ships spazzing around on the spot, or something eking out of cruise and you being unable to stop them, mainly because they can CD you back and you can't do anything.
CDs are fine as they are. Just play smarter. They're not unlimited, nor are people 100% focused.
(04-30-2017, 01:00 PM)Auzari Wrote: Removing the ability to stop engine kills would be dumb. Otherwise you'll have ships spazzing around on the spot, or something eking out of cruise and you being unable to stop them, mainly because they can CD you back and you can't do anything.
CDs are fine as they are. Just play smarter. They're not unlimited, nor are people 100% focused.
Not suggesting to completely remove ability to restart Engine Kill , but to prevent abusing it . If you have only 10-15 CD , you cant abuse it all the time .
I believe that every player can AT LEAST agree on these point CD shouldn't do ( not to mention other cases where each player has his own opinion ) :
-track already Cloak ship ,
-stop Jump charge ,
If yes , then you cant simply say "CDs are fine as they are" , at best you can say "CDs are not so bad" , "not so broken" , etc , right ?
Quote:To Corile :
I like this argument ,
This tread is called "Discovery Mod General Discussion" , so discuss , point flaws in my ideas or offer some contra-argument , like all other users who have added something constructive , or go to flood and post gifs of laughing Nelson , it makes better impression and can humiliate people more ,
I can only laugh at you because you don't know how the game works and judging from the thread you've already made up your mind so that no legitimate argument will be able to change it. So yeah. Perhaps you will come back to this thread once you get good at the game and understand why these changes are stupid. And you wouldn't believe how many threads have been made with supposed "improvements" thought up by people who don't even fully understand how Freelancer snub pvp works and why their ideas aren't as bright as they think they are.
Quote:To Corile :
I like this argument ,
This tread is called "Discovery Mod General Discussion" , so discuss , point flaws in my ideas or offer some contra-argument , like all other users who have added something constructive , or go to flood and post gifs of laughing Nelson , it makes better impression and can humiliate people more ,
judging from the thread you've already made up your mind so that no legitimate argument will be able to change it.
Judging was never a good thing, the problem is you didn't even try to argument, posting just