Heya! Just giving the word that I read your answers and trying to clear any confusion.
(05-21-2018, 04:01 PM)Belco Wrote: Lack of a RP direction. Factions that aren't doing anything in game to achieve a long term goal.
It's okay to have it in your faction write-up, but if the only consequences of your factions ultimate goal are "shoot reds", it's kinda of a weak RP to me to get into.
(05-21-2018, 04:01 PM)Belco Wrote: Ether active allies to contact and develop RP with, or active enemies to fight, and develop RP with.
Direction and activity, noted. This is something I've been grasping my head around since I've started thinking about this and it resonates well with what others have already put forth. The PVP side of your answer is something I understand as well, so thank you.
(05-21-2018, 04:01 PM)Belco Wrote: You want to start a trading company that supplies outlaws, but without using the contraband commodities that those factions provide? (pretty much the only reason for trading with them).
I don't mind trading in game, I like to chat with people as I go by, but the reason I log my trader is to make cash, and make it reasonably efficiently within RP. I'm flying a passenger liner right now (25mil/20-30mins) and it takes ages to go through lanes. I'll say hi to anyone while i'm slowly strafing myself aligned, but i'm lucky if I get more than two lines of dialog out of them unless they want money.
About the trading with outlaws thingie:
Even though I don't truly believe contraband is the only appeal to them - every faction has a RP background reason to exist, to be supported, and backed by the trading mechanics (Legal Ores can be sold to Blood Dragons. Bundschuh sells Fertilizers. You can get Whiskey from Mollys.) - I should have stated better that I don't mean zero contraband, just not the most extreme ones (like the ones I quoted, Carda and Slaves).
Edit: And the whole intention of looking for said group is exactly to do more than those two lines.
(05-21-2018, 04:01 PM)Belco Wrote: As for your other point. I really don't believe any faction starts with a "Drama Policy". What are you going to do if there is drama? if someone wants to RP their character unacceptably different to what you had in mind? by enforcing the "No-Drama Policy", you cause drama, at least for one person, if not more.
Factions are a turn off because they don't have enough people to interact with. I personally think they never began with anyone to interact with.
People need to look at factions in pairs(at least) and spend as much time developing their enemies as they do their own. No one "wins" from you having 5 times the members of the other side and showing up with 6 more caps then them. Both factions just get tired of wining or losing, and the faction position changes when the developers say so, regardless of your epic cap victory.