The Legacy of Orillion, though officially 'The Order', is a splinter cell of the Order as a whole dedicated to the continuation and show of operations against the Nomads. They take steps to minimize human casualties, believing that protecting humanity should not coincide with losing humanity in the process. They operate across Sirius, and work with both military and scientific teams to both further the progress of the human race, as well as see to the downfall of humanity's greatest enemy, the Nomads. They work closely with the rest of the Order against the Nomads and their infected thralls, and abhor any outright assault on human factions for any reason other than self-defense. They are allied with the Bundschuh, the Blood Dragons, the GMG and some Zoners. Their enemies include the Nomads, Wilde and the Core.
Player carrying the ID is a member of the Order (Legacy of Orillion) player faction, and:
- Can engage any ships in self-defense or to protect any allied, friendly or neutral vessels or bases.
- Can engage unlawfuls, quasi-lawfuls and ships which belong to a faction considered hostile by the Order, except neutral or friendly transports.
- Can demand Alien Artifacts, Azurite Gas, Nomad equipment, remains and any adapted or hybridized Nomad technology from any ship and attack if they refuse to comply.
- Can engage any non-allied ship within the Omicron Mu and Omicron Epsilon systems.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Techcells
100% Order snubline, capline and weapons; Zoner weapons; Sirius Civilian snubline and weapons; Edge Worlds snubline and weapons; Border Worlds snubline; Liberty lawful weapons
90% Zoner snubline and capline; Bundschuh weapons; GMG weapons and snubline; Dragons snubline and weapons
75% Liberty lawful snubline
Good luck, a new Order faction has been a long time coming. One thing I want to mention though regarding your ID:
"- Can engage Nomads, Wilde, House Intel Factions, The Core, Bounty Hunters and any ships equipped with Nomad-based technology."
A. It's WILD, not 'Wilde' - unless you only care about shooting Das Wilde, and not Aoi.
B. I guess you could chalk it up to historical issues, but I'd say at this point it doesn't make a lot of sense for Order to be so-hostile-to-the-BHG-they-hunt-them-down-sirius-wide. The reason why it exists on the (outdated) current Order ID is more because of the old relationship between BHG and Core. Either way, just putting that out there.
C. Technically you don't really need that line at all. Your ID already covers shooting all of those targets anywhere with its first line, as the Order ID doesn't have ZoI.
(09-01-2018, 06:20 PM)Lythrilux Wrote: Good luck, a new Order faction has been a long time coming. One thing I want to mention though regarding your ID:
"- Can engage Nomads, Wilde, House Intel Factions, The Core, Bounty Hunters and any ships equipped with Nomad-based technology."
A. It's WILD, not 'Wilde' - unless you only care about shooting Das Wilde, and not Aoi.
B. I guess you could chalk it up to historical issues, but I'd say at this point it doesn't make a lot of sense for Order to be so-hostile-to-the-BHG-they-hunt-them-down-sirius-wide. The reason why it exists on the (outdated) current Order ID is more because of the old relationship between BHG and Core. Either way, just putting that out there.
C. Technically you don't really need that line at all. Your ID already covers shooting all of those targets anywhere with its first line, as the Order ID doesn't have ZoI.
Thanks brother, Going to make amendments now. Much appreciated!
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Quote:- Can engage unlawfuls, quasi-lawfuls and ships which belong to a house or organization considered hostile by the Order, except transports.
- Can treat transports belonging to factions considered hostile by the Order as combat targets.
These lines are contradictory. Either you should be able to shoot transports or you shouldn't, both of them being phrased like this makes both engagement lines seem redundant.
Quote:- Can engage unlawfuls, quasi-lawfuls and ships which belong to a house or organization considered hostile by the Order, except transports.
- Can treat transports belonging to factions considered hostile by the Order as combat targets.
These lines are contradictory. Either you should be able to shoot transports or you shouldn't, both of them being phrased like this makes both engagement lines seem redundant.
This statement clarifies that they can only engage transports that are hostile, meanwhile they can engage pretty much any other ship. There may be a better way to state this, but probably only with the "can engage <faction> anywhere." line.
Edit: Alternatively, it could combine the two lines to:
- Can engage unlawfuls, quasi-lawfuls and ships which belong to a house or organization considered hostile by the Order, but only transports belonging to factions considered hostile by the Order.
Edited the ID so it flows better. Removed the
"- Can engage Nomads, Wilde, House Intel Factions, The Core, Bounty Hunters and any ships equipped with Nomad-based technology."
line since, as Lyth stated, it's already covered, as well as the
- Can engage unlawfuls, quasi-lawfuls and ships which belong to a house or organization considered hostile by the Order, except transports.
- Can treat transports belonging to factions considered hostile by the Order as combat targets.
and replaced them with a line that flows much better.
Feedback's great so far. Looking forward to seeing this succeed.
I thoroughly disagree with the concept of having another official Order faction with little to no difference other than claiming itself to be the "true" Order. That's not what the server needs, and providing nice interactions, imo, shouldn't be the main concern about getting a faction official. And don't you have your Battlegroup Scarabeus running simultaneously, even with pretty much the same appearance, in terms of RP, than this faction?
(09-01-2018, 06:10 PM)The Order (Legacy of Orillion) Wrote: They take steps to minimize human casualties, believing that protecting humanity should not coincide with losing humanity in the process.
The first thing Orillion does in the SP is blow up a ship filled 99% with innocent Rheinlanders (the Donau).
So maybe call it "Boyscouts of Sirius" instead of "Legacy or Orillion", if those are your goals?