(02-18-2019, 01:28 AM)Unseelie Wrote: The point of the event is to let players participate in large events of the story.
The outcome will be: the losing side loses an asset of huge proportion, upon which later story events will swing.
If the Oblique is destroyed, that means I view the civil war as going worse for the Council, and vice versa. A station that represents a large portion of that nation's fleet will be removed (read: Destroyed in the battle), and a nation's ability to project power vastly reduced.
Also, we hope, this event will be fun.
That's not exactly what i've meant. The Royalist side seems to be at a loss in both cases, with their 'victory' looking somewhat more of a neutral ground between the competing sides.
This is in no way a complain, i am merely interested in how the team - or someone in particular - came up with such a zero sum scenario.
Also, what if one of the sides is going to fail to achieve tgeir primary victory goal but fulfill the secondary? How things are going to unfold then? Will the system, perhaps, won't be entirely given up on by the side in that case?
Fun should be the very first point of it, everything else is secondary.
I hope to see the team actually fulfilling this goal.
From the description of the event in the OP, it is clear that the royalists are fighting at a severe disadvantage, the Oblique battlegroup is far superior to the Arles group, and if this were not decided by an event, you would imagine the story devs would give the victory to Oblique outright. Players are being given a chance to change this likely outcome through their actions in this event. The Arles is a fine sacrifice to prevent the Oblique from threatening the capital, the result is a massive strategic win for the Royalists, and it has a big impact on the way the war turns out, as Council won't likely be able to end the war by taking the capital.