This research paper contains the Blueprints that I was able to collect before becoming a part of Auxesia. Some of them have been used in combat before by me personally, while others have not yet been tested and are to be tested in future projects. They've been bought from the Apahanta, a ship that should be familiar to anyone reading this document. The original transmission can be found here.
The MK-81 Autopulse turret is a formidable weapon that I've personally used on an Aquilon-Class Carrier before. It's relatively easy to use, and while it trades some accuracy for a massive increase in refire-time, we've had no issue hitting enemy targets even with unexperienced gunners. While they look like they would put a large amount of stress on the powercore of the ship it's used on, personal experiences have shown that this is not the case. Estimated amount of stress on the powercore is around the same as it's civilian counterpart.
MK-81 Battleship Autopulse Turret Spray and pray pulse pressure.
The MK-81 is a newly developed pulse-type weapon built by the Coalition. With enemies such as the Corsairs fielding many large warships, there was a need for a specialized weapon built specifically to take down heavy shielding on large targets. The MK-81 is not designed for precision shooting, but rather for creating a heavy barrage of powerful EMP fire, suppressing capital ships at long range.
Battleship Primary Slot Turret
Type EMP
1.000 Hull Damage
14.000 Shield Damage
50.000 Energy consumed per shot
3.03 Refire
900M/s Speed
4.050M Range
One or two of those guns might be a good investation against battleships and smaller capitals. Pressure is always a good thing.
The RBT-84h is an excellent weapon that we personally paired up with the aforementioned MK-81 on the Aquilon. It's close combat results were matching those of the Cerberus-Turret, while not suffering from the poor range that the Cerberus has. Instead, it boasts a quite impressive range of over 2600m, while still keeping up with the Cerberus in terms of speed. However, compared to standard Civilian (or otherwise) primary turrets, the RBT-84 lacks efficiency when fighting smaller craft such as Cruisers or Battlecruisers.
Despite that small drawback, it is a weapon that can only be recommended to be installed on any ship that does not fear Close-Combat.
RBT-84h SLEDGE Heavy Battleship Turret Approach us and you will regret it.
Rheinland prototype battleship weapon which never advanced past early trials. The Sledge followes typical Rheinland trends: A very heavy, slow firing, high powered weapon suitable for the use on Rheinland's massive battleships, and optimal against targets of equal size. The trials were promising, but the project was expensive and ultimately deemed unnecessary with the end of the Liberty conflict. A few of the remaining prototypes had apparently gone missing and have since shown up in unexpected places. And we have built five of those monsters.
Battleship Primary Slot Turret
Type Neutral
38.000 Hull Damage
19.000 Shield Damage
125.000 Energy consumed per shot
0.80 Refire
650M/s Speed
3770M Range
They are evil. They destroy anything they hit and are a guarantee for us to always have enough distance to the enemy. Chainfiring those will allow us to keep constant pressure on hostile cruisers, battlecruisers and battleships, the latter two classes have been ripped apart by the Apahanta already.
→ Side note: - Those guns are monsters. And they are on our side. - Ezrael
This one is very self-explanatory. The EMP-Flak does what it's name suggests. It flak's off incoming projectiles just like the it's normal counterpart, but it has a bigger impact on the shield-systems of ships within it's radius. We have used these on the Aquilon as well, altough the results were not as impressive as I had hoped for them to be.
Battleship EMP Flak Turret A good way to deshield snubs
Those were the first weapons we built ourselves in the Apahanta's workshop. The EMP Flak fires, compared to the normal Flak arrays, rather fast EMP payloads within a short-to-medium range. It is an effective tool to break snub piles and make them stay in the distance, giving our navigator more space for manouvers.
Battleship Secondary Slot Turret
Type EMP
2 Hull Damage
10.000 Shield Damage
320.000 Energy consumed per shot
1.00 Refire
600M/s Speed
1.000M Range
Combined with normal flaks, those things can cause mean AoE damage against snub groups and bombers. One or two are enough, though.
An absolute beast of a weapon. The Lewis Cannon is a weapon that has brought us only great results on the Aquilon. It's got unique characteristcs, that a new captain may struggle with, while an experienced captain will put these weapons to good use. Due to their age and nature, the Lewis is almost entirely useless on a vessel with active shield-systems. But on the other side of that coin, you will find a weapon that absolutely tears through enemy ships, once their shield-systems are disabled. Due to that, we operated them together with the MK-81, making for a combination that barely any ship can withstand.
It's artillery capabilities match, if not surpass, the ones of a Heavy Mortar, and does not put as much stress onto the powercore as a Heavy Mortar. Because of this, the weapon is highly effective in the right hands, while failing to be of any use for unexperienced captains.
MB10a LEWIS Battleship KINETIC Cannon Double-barrel hull-focused high-speed long-range projectiles.
The Lewis is an archaic design, a true projectile weapon, firing 240mm explosive shells in a double-barrel configuration not unlike the weapons found on naval warships of the Sol era. used heavily by Bretonia in the early centuries of colonization, these weapons were made obsolete by shield technology, which renders this type of weapon useless. Most Lewis cannons were destroyed, but a small number still remain in museums or forgotten armories. Against an unshielded target, they are still as effective as ever.
And the Apahanta uses two of those guns with success.
Battleship Heavy Slot Turret
Type Hullbuster
2x90.000 Hull Damage
2x45.000 Shield Damage
45.000 Energy consumed per shot
0.20 Refire
800M/s Speed
4.000M Range
Very reliable, not too weak against shields either. Good speed, double-barrel. Good choice for sure.
These weapons have all been tested and rebuilt by me and my prior crew, and are deemed reliable and effective. Some more than others, but overall recommendable, especially if paired up with each other.
Onto the weapons that are to be tested, or have their results added:
"Coup de Grace" Cruiser BLASTER Turret Short range, quick refire.
The Cultists attacked the Cortez system in mid-February 825 and Captain Vertiga's girlfriend managed to loot one exemplar of those from the battlefield. It was one of two crates in her cargo bay that filled the entire hold. A Gallic prototype cruiser weapon, intended as a "finisher" on very close targets. The weapon has an impressive power output, high speed and quick refire, but lacks range compared to similar guns.
Cruiser Heavy Slot Turret
Type Neutral
18.000 Hull Damage
9.000 Shield Damage
45.000 Energy consumed per shot
1.33 Refire
1.000M/s Speed
1.000M Range
Weird combination. Ships will rarely get close to a cruiser, and a cruiser will not get close to a battleship. There are better weapons of choice for cruiser-type ships. But hey, Gallia surely knows what they are doing.
FEUERBALL Light Fighter Heavy Overcharge Cannon This makes our Rovers actually combat-capable
The FEUERBALL is a slow-firing, massively overcharged plasma cannon developed by a small Rheinland engineering comparny, Kessler GmbH, on the basis of the widely used Flammenwerfer series in the late 790's. After the Nomad crisis, Kessler was forced to file for bankrupcy after producing only a few hundred of these weapons. Today, the few surviving examples are hard to come by and highly sought after - and we can rebuild them.
Class 6 Light Fighter Gun
Type Plasma
3150 Hull Damage
1575 Shield Damage
693 Energy consumed per shot
1.00 Refire
4.5455 Efficiency Rating
600M/s Speed
660M Range
Battlecruiser Particle Pulse Accelerator Cannon PPAC, or Battlecruiser Volley Cannnon
Captain Vertiga's girlfriend found one of those on the battlefield in Cortez during a Cultist Invasion and brought it to the Apahanta. This gun seems to be working similarly to the Battleship Volley Cannon the Cultists used against us in that very fight. We do have building plans for both the battlecruiser- and the battleship variant.
Battlecruiser Heavy Slot Turret
Type Neutral
4x10.000 Hull Damage
4x20.000 Shield Damage
50.000 Energy consumed per shot
0.33 Refire
1.200M/s Speed
2.004M Range
Those things are incredibly powerful in melee, dealing massive damage, especially against shields. They are very inaccurate and work like a shotgun with spread. The closer you come, the more likely it is that your face will get blown off. Never allow a Volley Cannon or PPAC to get close to you. Never.