I really don't think turning a world like freelancer's into an uninteresting reflection of real world legislation and complexity is ever going to be perceived as fun or received well, nor should it. People should play factions out of an interest for what the faction is and its relevant themes.
I don't see a fifteen page thesis doing much to stimulate interest or activity. The only thing it does prove is that you're intelligent, so hopefully you're capable of seeing the point being made rather than being stubborn. I will admit I'm exaggerating the amount of pages, but regardless it isn't producing any quantifiable impact.
I think I speak for quite a few people when I say that I'd like to see vanilla factions actually just work as intended rather than trying to reinvent the wheel only to end up breaking the vehicle.
Woaw, never thought I'd go out of my way to agree with someone, but yes. This.
The game should be:
1) Is it enjoyable?
2) Is it accessible?
3) Is it rewarding?
4) Can it be interesting with minimal interaction?
5) Can it be interesting with social interaction?
If you can answer all 5 of these with a yes, then you're doing something right.
I would argue question 2 is the most valuable one here though.