Posts: 6,373
Threads: 334
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
Auxesia has been warned for:
Quote:4.4 Every char must have only one type of ID equipped and they must play to that ID. Ship and equipment infocards which specify their use on a specific ID or specific ship must only be used on that ID or ship. In all other cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules except as described in 4.5.
Auxesia is a powerful non-state actor devoted to the preservation of technology and humanity. Comprised of Nomad War survivors and military defectors from across the entire Sector, Auxesia serves as a vanguard against a second apocalypse by using alien technology to augment and advance the human race itself, presenting a trans-human doppelganger to the Nomad infection.
The user of this ID is a Quasi-Lawful entity that can:
-Can attack any ship in self-defense, to protect an allied or friendly ship, or in defense of bases belonging to friendly or allied factions.
-Can demand Alien Artifacts, Nomad materials, Narcrahtite, Azurite and Cardamine of any form, from any ship within their Zone of Influence, and can attack them if they refuse to comply.
-Can attack ships which belong to a house or organization considered hostile by Auxesia within their Zone of Influence, except transports.
-Can engage any ship within a 20k radius around Valravn Citadel.
-Can attack any Nomad and Wild ships anywhere, except transports.
-Cannot use Transports with more than 4300 cargo.
-Cannot participate in unlawful actions except as described above.
Zone of Influence: Liberty, Bretonia, Taus, Omegas, Omicrons, Independent Worlds
Allowed ships: Fighters, Freighters, Transports, Gunboats
This warning has been issued based on a combat encounter relying on the bolded clause in your ID - protecting an allied or friendly ship. In this case, the faction in question was not listed on your faction status page as either friendly or allied until the post was edited the following day.
Many IDs contain provisions stating that certain actions may be taken against hostile ships, or to protect friendly or allied ships. For NPC factions this is usually a straightforward matter to determine, as the diplomacy will be set by developers through infocards and rep settings, or in House laws which are amended with moderator and GM oversight.
Some player groups such as Auxesia have IDs that allow them to engage or defend targets based on their own diplomacy. Should you wish to use these ID clauses, it is a requirement that the relevant diplomacy is both reasonable and available for other players to see on your faction status page first.
This notice follows an earlier warning for the same issue last year. Please ensure in future that changes in diplomacy are updated before you act on them in-game.
If you require evidence, you may request from a Staff member. Only the accused or an faction leader of the accused person's faction may request such. Once you have the evidence, and if you wish to dispute the sanction, you may post in the Sanction Thread below. Do not continue PM'ing a staff member, as that will result in your Appeal being denied. If you PM Staff or post in the sanction thread and you are not directly involved, you are consenting to be subjected to the reprisal of my choice which may involve in game repercussions up to a ban. Blaming members of your immediate family, neighbors, friends, pets, and assorted Orcs, Trolls and any other legendary creatures may result in the use of GM Right #CTE 750AE.