I'm curious about this new Kusari VS Gallia situation.
I have no ships for any of the factions involved, so just as an observer, I'd like to know what the factions involved and effected think about it.
Whenever stuff like happens now I'm just going to ask, did the factions involved want this? Did they have any say?
Also, in regards to the war story arcs, I think they should just tell everyone what the plans are for the whole thing and let players adjust accordingly in advance. And that's only if there will never be any more actual wars involved with the war story arcs.
Personally, I question what the point is. Are people happier with this form of pvp to a story backdrop?
In each war scenario here there's a potential to get people involved by giving them avenues within the game to do something about a situation. Yet again though, I see a bunch of ships moved into new systems, all immortal, acting as bases for Kusari ships to launch and engage in pvp.
But if I were the Gallic side, I'd ask why even fight? Is this scenario going to unfold like those of the last few years?
I think it would be much more fun if all of the caps in those systems were given HP bars like POB's and the sides involved were allowed to try to make some actual real time progress. I bring it up because I wonder if this will be another 6-12 month thing that will go nowhere, or 6 years of going nowhere. I'm pretty sure this invasion could be either dealt with or solidified through a series of battles (sieges) by basically opening up the ships involved and let one side try to eliminate the other's caps first, probably within a few weeks.
My suggestion in the POB change thread could also work with house capitals. These wars would be a lot more interesting if there was a real thing going on. Setting up a war situation is fine, but let players play it out! If there is pvp happening anyways, give it some purpose! Yes I've been saying it over and over, and to me each situation like this proves that the way its done actually defeats its own purpose. Not many get involved beyond those already involved because the point is already removed by fixing outcomes and immortalizing base ships.
It would make it a bit more realistic, as I don't see Kusari bouncing back that fast after the war with Rheinland and opening up operations in 3 areas. And ok, you want a space Japan to knock back, make its ships mortal at least, set those repair ships up, and see what happens! Then if Kusari wants to crusade, they would need to focus their activity. Because if we won't just do that, might as well just tell people what to do RP wise and not even bother pvp'ing. If you want kills and glory fine, but we could have a bit more too. To me, if ships could be brought down fast, but repaired fast, and HP were set very high, a war would go on a while if the players were keeping up the effort. Otherwise, some battles occur, winners are made and the situation evolves on.
Plain and simply, as a player, I'd pick a side and get involved, invest time and credits into it, if there was a more open situation going on. Even just being able to help in repairs on a base ship would mean anyone could help out on whatever side they like best. On top of that, each ship could be a buying point for a valuable supply commodity to encourage supply ships to actually move in and out of the 'war zone'. Just a few tweaks and the scenario becomes much more involving.
(06-28-2020, 10:35 PM)Groshyr Wrote: So the Red Hessians would conquest Rheinland in one night?
Yeah probably makes more sense than the Bretonian conspired imperial coup plot. There already was a civil war going on. And if were up to me, Rheinland would have more ships to replace lost ones with, it wouldn't just be over after one siege. And the RH would have their own mortal caps they'd need to protect as they go, so it wouldn't be an instant cataclysm. With repair ships working these would be the most balanced sieges/wars we ever had here.
(06-28-2020, 10:46 PM)Groshyr Wrote: Sorry but I'm not into such things. I prefer to have clear mind. So no alcohol, no smoking, no drugs.
Sounds like party animal!
(06-28-2020, 10:47 PM)Relation-Ship Wrote: "I have no ships for the Factions involved"
- Ding ding, we have a winner
I hope Jammi shakes off burnout and makes some events too, I never got any ships or bothered to go into the lore for either faction
Yeah but its a shame since these kind of situations would be the thing to get players to jump in, but there's nothing to make you want to grind to jump into a fixed or hopeless situation.
My Disaster Response i offer in FTP would actually perform better than just simple RP with a more structured idea like yours!
Having a repair ship, and vessels to transport cargo into warzones and get refugees and innocents safe from house political wars and offer safe respite is all we can offer currently but imagine the potential for my crews RP if your ideas were actually a thing!
(06-28-2020, 10:35 PM)Groshyr Wrote: So the Red Hessians would conquest Rheinland in one night?
Yeah probably makes more sense than the Bretonian conspired imperial coup plot. There already was a civil war going on. And if were up to me, Rheinland would have more ships to replace lost ones with, it wouldn't just be over after one siege. And the RH would have their own mortal caps they'd need to protect as they go, so it wouldn't be an instant cataclysm. With repair ships working these would be the most balanced sieges/wars we ever had here.
Two things.
Firstly, the Bretonian backed Imperial coup 'plot' was player RP.
Secondly, when considering using PoB's for wars and battles such as what you claim. You also need to consider that bases get attacked when people are either asleep or otherwise unable to be online. Your method will also go a very long way to allowing very small groups to topple large militaries through force of arms, for no good reason.
A good example to illustrate the point, would be if we established a number for Bretonia and player understood that if they destroy these pobs then Bretonia will be harmed. Given that previous devs inadequately showcased postwar Bretonia/Bretonia under siege and caused the creation of the Devtonia meme. It's not a leap of logic to presume the deck would be stacked heavily against the house. Even if only Mollys were allowed to do the sieges.
Ok, from a scale of 1 to Snoop Dog, how high are you right now ?
(06-28-2020, 10:46 PM)Groshyr Wrote: Sorry but I'm not into such things. I prefer to have clear mind. So no alcohol, no smoking, no drugs.
I now understand your attitude much better, you don't know how to have fun! (That's okay, I don't know how either)
And now the serious part.
Binski has one point in this, and I already mentioned it several times before.
The problem of current Discovery is... There's no natural endgame. Once you've seen all the systems, explored all the jumpholes, got all the ships you want, tried every mission in every available system, hoarded trillions of credits and traded every commodity, ore and equipment ever seen in the game, gathered a band of merry men in your now official faction... You got nothing left to do!
Unless you're one of those creative types that can organize events, or write long winded RP posts and try to influence the devs to include your story in the official canon, the game itself will not encourage you to remain active in any serious way.
It seems to me most of the people then flock to one of the following options
Go hunting blues
Join anti-POB doomsquad (which is just blues hunting, but more tiresome)
PVP in Conn 24/7 (again, blues hunting, but without the hunting part)
Only log for events and occasional memes (blues hunting, but with a twist)
Sit bored on your a** in front of some important place, hoping something actually happens (as I'm writing this there are currently 3 utterly bored capships sitting in front of Manhattan with nothing to do) - again blues hunting, but you actually wait for them to come to you
Build a POB, and become base owned player
Now of course, war, brings activity, brings a chance to use those ships you have had for years collecting dust. But it's also not very meaningful in the end if your actions actually don't matter because the devs have their own straight path they are not willing to deviate from. Luckily the current devs seem more open to player-driven resolution of story events so it remains to be seen how things will develop from here.
Another problem with requiring war to actually stir up the bees to do something is that you have to come up with more and more ridiculous reasons for starting wars... And that leaves players bitter and unhappy because they feel the backdrop is being forced on them.
Now if you actually had something to do... If every station, ship and character action somehow mattered (or if you could make it feel like it mattered) Discovery could be reborn into a much more active game.
Meanwhile there's me who tries to make enough time on my own schedule to actually get involved with everything that happens lately, because there is so much things to do and shoot.
Honestly, this war is what Omicega was asking for 4 years ago. Going by lore, the Gallic steamroller was only stopped by years of scorched earth policy by Bretonia and being physically forced to build up infrastructure to continue the war, whereupon Durandal ex machina just handed Bretonia a win because, get this, some nobility back home, nicknamed for convenience as the Cuckold of Burgundy, decided now would be an excellent time to be a usurper and just yoink a third of Gallia, while also telling the GRN "hey get back home, you work for me now". (Why is the Duke of Burgundy such a cuckold? He took power, then was promptly muzzled by the Confederacy's structure, he single-handedly cost Gallia their gains in Bretonia when they could have just blown the gate and retreated to continue pacifying Leeds, keeping literally all of their gains, before bringing the might of their fleet to bear on the Council that was massing in the system supposedly abandoned by both sides because Arles popped Oblique but still exploded anyway somehow, indeed, blowing the Provence Gate to contain the Council's all-in would have been the single biggest middle finger to LaFlamme imaginable because suddenly the infrastructure they were going to use to just march on New Paris is taken right out from under them and there is no military power in the region that is willing and able to come to their aid beyond Crayter, who was at the time being bullied by Malta.)
Anyway, Kusari is committing strategic suicide because Steamroller Gallia plus its biggest domestic rivals are back and joined forces and probably have a bigger military than when they started overall. Gallia in 4,85 basically zeroed KNF's capital power to the point where KNF had to go to Rheinland and ask them "hey give us industrial power to rebuild our fleets" (oh the irony 10 years later). I get the Emperor heading up Kusari revanchism and all, and considering the Imperials have the most experience in the Taus, it makes a certain amount of sense Kusari would try and have a go at Gallia.
It's just going to end up even worse for them than when they tried the first time. I predict that next patch, Kusari is a Gallic vassal state, but for real and not just as a Lib + Bret talking point.