(07-13-2020, 07:27 PM)Pillow Wrote: It's just a matter of caring about other players. We're all here to play a game and enjoy ourselves. There's a reason it's generally frowned upon when a cap interrupts a perfectly good snubfight and just ruins it. There's a reason other caps stay out of snubfights. One group of people doesn't give a ***** about other peoples' enjoyment, and the other group does. Guess which of the two types of player combat docks, selfnukes, restocks, ganks unnecessarily, etcetera.
It's not difficult to play this game without being awful to everyone around you.
Edit:
(07-13-2020, 05:51 PM)Lucas Wrote: A war going 100% arcade in an arcade space shooter? How dare the GM set up an event like that
This is still a roleplay server to an arcade space shooter, and I can agree with his point. Mindless pvp is nowhere near as engaging and fun as pvp with a roleplay backdrop. It's sad that people don't simply raid like in the old LivsRhein days in Texas and that you need an event for it, but it brings activity. If I wanted to pvp for the sake of pvp I'd go to conn.
Well thats why I wish they had ships to defend out there, that had to hold to hold the system. You guys sweating over a lost kill is losing sight of the big picture to me. We can still have great pvp and fun without expecting or pressuring players to let themselves lose. As long as no one is returning to battle after dying or docking, a victory is a victory. Since this is a 'war', people putting in every effort to make the most of their chances should be expected. I would be the type to RP that I made a few runs into battle, and survived them! But if you guys had areas to defend, when people escape, its just realistic, and the main point is that you kept your base and defenders safe.
In reply to Lucas, this is not an arcade shooter last time I checked. Wars are ok to speed up the action a bit but all that mindless pvp could be made more worth it with a little creativity. If you want to just launch, fight, die, repeat, there is Star Conflict. Turning this place into an arcade style brawl machine wastes the rp potential to these situations. A war going on and all there is to do is launch into the same small area of the system over and over.
They should each have hidden command ships that are mortal. I'd have players out patrolling for stuff, with earnable special weapons to use, and let this unfold in more ways. Where are the spies? where are the attacks behind the lines? Where are the supply routes to each side so both sides have blockade runners to patrol for? And were's the risk? I guarantee that if they openly declared that the winners take Languedoc if they destroy the other side's battleship bases/command ship, and that supplying your favored side would help repair them (or let civilians use repair ships to help out) people would get working on stuff to use in the battle and fight as hard as they could, even to the death. If you want players sticking it out, its gotta be worth something. Else denying you a kill as as gratifying as you getting one, and I say, good!