(08-21-2020, 07:25 PM)Haste Wrote: My main problem with these "We need Eve Online in Discovery" proposals is that they claim to be focused on the roleplay aspect of this server and say that they would somehow enhance it. How and why? PvP on the server is just non-representative gameplay. Outcasts can drive 15 Sarissas to New York and annihilate all Liberty players online at that time, even though it makes absolutely no 'roleplay' sense. Why would we want to attach inRP consequences to that?
The ability of an individual player to enjoy roleplay on the server isn't at all impacted by whether or not they can have a lasting effect on the game world (..Through methods other than RP, as the proposals tend to be heavily focused on PvP). There are so many things you can do in regards to personal character development, ranging from the character's own personality being affected by experiences, to relationships with other characters and/or entire factions. Why do you need to 'make your mark' on the game world through PvP in order to enjoy roleplaying in that same world? Do you really want Veteran Discord #1 to dictate the storyline by using their high activity and individual skill? Do we want "XTF" to be the inRP strongest faction in the game world just because of their playerbase/members?
I don't really get the appeal. Yes, Disco should be less stagnant and terrified of making actual changes to how the game is played. But no, in my opinion, that doesn't include making the storyline revolve around what Solars players shoot in-game. The game's PvP is much too reliant on players holding back/fair play to be fun to want to push everyone into 'maximum tryhard mode', too.
Such changes don't need to alter the game engine or mechanics at all. The value of an in-game thing depends on the significance we put on it. The allure is that we could use a game world as a common medium to use as a world we could all be driving instead of it being a frozen world with only a small team running input and story.
So, yes, we need more! The reason this place is dead is because you guys are scared to let it be alive, and that requires actually doing stuff with it and not letting it sit here. That requires actually letting players achive things like in reality by being more skilled, or having better knowledge of the game and being able to muster a team to get stuff done. That is actually appealing, and its really a top down perspective developers have when they defend the way its been. Personal rp development is always possible yes, but it hits a wall eventually, and it seems like a waste to not go a bit further.
By this time in the server's life it would do wonders to bridge the gap and connect some in game actions to plausible story. If there's a war, it makes complete sense to set up some competition activities that would require some group efforts. As long as its fair, that being both or all sides had the same options available to them to win, people will happily roll with who wins or loses, and see real headlines.
Shooting solars to determine story turns are much better than inaccurate, limiting pre-scripted story. Its a waste of a chance to generate activity. The server could be a lot more exciting most of the time by setting up some scenarios and letting them run, let players keep the ball rolling. Players love having more interactive situations to get involved in, and the freelancer engine is actually perfect for it if you get creative with rules and in game abilities.
In my suggestion, the only thing you have to do is set up objects with hp bars and change the odd IFF, and place, move or remove npc ship bases that are already in the mod and being moved around anyways. Its just a set of forum rules that say what can move where and when, to keep it fair. That simple thing would turn a 'war' into an in game war, which are more fun than symbolic gameplay to a fixed rp backdrop. It turns it into a much deeper game all around.
Then if Kusari moved battleships to Languedoc, and after a month they destroyed all of the Gallic Confederate ships, or they got taken out themselves, we can easily rp around that as a literal development. Maybe after a month they each take losses and hold. Every week or even month they could have the chance to add more ships or move around the others.
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i feel like the above proposal about the gamification of the discoverygc storyline sounds great to everyone involved up until the point where someone like LSF drives 8,000 LSCs into every viable server event and conquers the entire known universe within six months
edit: okay @Haste literally made the point that I just made and you just bulldozed over it anyway so that's cool I guess
The problem with 0.0 is that if it's used, there's barely any actual evidence to sanction the person most of the time, and it's easily abusable. When you got everyone and their mother (Quite literally), including even members of the staff that do things that fall under 0.0, you'd just have to ban everyone that plays the game, cause everyone's gotten pissed to hell and back at some point.
Kind of a pointless argument that's been made plenty of times. We don't need 0.0 to be enforced, because it's too vague and easily abusable, we need a different application for it, and stricter wording, so it can be applied properly.
Though even with stricter wording, it could still be abused just like any rules could. I really don't understand why you made this. Quite the opposite of what you said, a lot of the new players I see are actually recruited by the circles thunderer mentioned, and start going with the flow and attacking others for effectively no reason other than it's what the friendly guys that took the newbie under their wing told them to do.
You addressed an issue everyone knows about, and there isn't a solution. Unless of course you turn this place into an utter hellscape of authoritarian dictators that censor everything everyone ever does, making it worse than what it was under Justin. Then there's a solution, but I'm pretty damn sure the media has silenced everyone here enough and they don't want that replicated here in a game we all play to escape that nonsense.