This command allows you to get transported into Connecticut via launching into space.
Be mindful you are unable to enter this system when your cargo is not empty.
The first command send a message into "Local Chat"
Local is where all nearby players can see your message. This message will be blue.
Second one will push a message into "System Chat"
System is where all players within your current system receives the message. This message will be a light blue.
Third one is "Group Chat"
All players within the same group will get the message, regardless of location. This message will be pink.
Fourth one is "Faction Message"
All players with the specified tag will get the message. This message will be yellow.
Fifth one is "Group Message"
All players in the specified group will get the message. This message will be orange.
This command is used if you are changing IDs on your ship:
This makes sure the correct IFF is displayed on your ship based on your ID.
May also be used to remove the Freelancer or Pirate IFF when using those IDs.
Use this command to create a new tag. Creating a new tag costs 500 000 sc.
The <tag> parameter is a 3-23 letter tag.
The <master password> is the password used to drop the faction tag (in order to change the master password) or to set the rename password.
The <description> is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.
Use this command to delete a tag.
The <tag> and <master password> parameters should be the same as used in the /maketag command.
Dropping the tag and re-creating it is the only way to change the master password.
This command is used to set or clear the rename password.
The <tag> and <master password> parameters should be the same as used in the /maketag command.
If this password is set then people must use /renameme to create a ship name starting with this tag.
If not, the tag is owned, but unprotected.
Use this if you'd like to rename a current ship into one that uses a Faction Tag.
Be mindful that this uses the password that was set when the Tag was locked down.
This network is specifically designed for all Police Factions, the Lane Hackers and Nomads to track player movement throughout SIrius.
Only tracks movement via Jump Gates and Trade Lanes within designated areas, determined by the factions above.
Use the following command while House Police, Lane Hackers or Nomads to start recording player movement:
Available only to Official Police factions, the no dock command prevents the targeted player
from docking on bases. This enables the Police to enforce laws without the target escaping.
The following command will print out the target player's ID, IFF, ship type, and name, alongside a timestamp.
This command is specifically designed for Freelancers or Bounty Hunters to claim their rewards with appropriate proof.
You must first submit a shiplock request to get your ship and unlock password added to the plugin. This also includes existing ships without a current password.
Log the ship you wish to unlock, use the this command. It will immediately unlock.
The ship will automatically lock at the next server restart.
The second command will immediately lock the logged ship.
This command enables you to quickly repair and refill any consumables your ship needs upon docking with any NPC base.
You can choose what which consumables to repurchase with the command tree that shows up.
This will print your ships X Y Z position within the current system you are in.
Useful when you find something hidden that you want to record the location of.
I've requested this before the patch and was told it was put on the looooong list of things to do, so this is just a patient reminder only.
I had seen videos of where there was a command much like the /stuck command, but it was usable on stuck NPC ships to clear the lane entry point.
If we could get that someday, it would be Awesome!