• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 393 394 395 396 397 … 546 Next »
Ship modellers!

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Ship modellers!
Offline Seth Karlo
05-13-2009, 07:25 PM,
#1
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Well, basically I set out to make an Alliance warship from Starlancer. The only reference I had was the fighters from the game, and I came up with this:

(Yes, I have been converted to Metasequoia. I now love it)

http://i130.photobucket.com/albums/p272/Se.../Vengeance1.jpg

http://i130.photobucket.com/albums/p272/Se.../Vengeance2.jpg

http://i130.photobucket.com/albums/p272/Se.../Vengeance3.jpg

Right, I need either ways to make it better, or if any of you good modellers can use it as inspiration and make something actually good, then I would be really really grateful.

Thanks!

Seth

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Offline Boss
05-13-2009, 07:31 PM,
#2
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

It wants a longer nose, I think.

And some obvious weapon points. I like the model. Based off the Shroud, I see. [/shamless looking at model path]

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline Jinx
05-13-2009, 07:37 PM,
#3
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

hard to tell you something about improvements, cause i don t know what your concept is about...

about the technical things... you have used way too many joins / polygons. - while the wings are very good - the body is not.

proportionwise - the body is square and doesn t fit to the wings. - the ship needs a better idea of "front", "rear" and sections like habitated areas, engines etc.

you have many joints you can manipulate there - stretch the body a little - work with semi-round shapes, cause the wings suggest roundishness, too.

do you have a sketch of your idea? or a ship that is similar to the one you like to make?

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Seth Karlo
05-13-2009, 07:38 PM,
#4
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Hahahaha, yes indeed. And I'll try making the nose sharper perhaps?

And I'll extrude some points for turrets.

EDIT: TO Jinx: No, It's made from a quick sketch on paper and my ideas in Meta. If I sent you the model, reckon you could make a better one that's smiliar? The plan is a long body of a warship with the 4 "blades" at each corner.

I'd pay ya well!

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Offline Turkish
05-13-2009, 08:25 PM,
#5
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

Way, way, way, too many polygons. The design styles don't match eiter, but its still a good start. Consider elongating the overall main hull and then adding some defined extrusions.

Also add more details to the wings, and work on a more clean transition.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
  Reply  
Offline jammi
05-13-2009, 09:23 PM,
#6
Badger Pilot
Posts: 6,532
Threads: 357
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Well, I had Starlancer, and the Capitals had a very distinctive look, which frankly isn't that. They didn't actually bear much resembelance to the fighters at all. It mostly depends what ship-class you're basing off:

There were fully developed lines of attack cruisers, flag cruisers, battlecruisers, battleships, dreadnoughts, carriers and supercarriers (although they were mostly Coalition). I'll try and find the disks for reinstallation and then post pics of some of the more interesting capitals ones later.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline MrHeadphones
05-13-2009, 09:37 PM,
#7
Member
Posts: 486
Threads: 12
Joined: Aug 2008

Well, I don't exactly want to spoil this idea, but why would the people of Sirius be using 800 year old tech? There' been 800 years of development since them, and so it's likely that anything made that long ago could be outfought by a starflier.

Still, I like the basic design. If it could be modified to take it further away from the original ship you're recreating and made more Freelancerish, it could be a nice addition.
  Reply  
Offline Cellulanus
05-14-2009, 04:27 AM,
#8
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

I'm sorry, but I simply do not see a Starlancer ship in that model.

EDIT: The wings look like a Shrouds, but the body..... What was it meant to be?



' Wrote:Well, I don't exactly want to spoil this idea, but why would the people of Sirius be using 800 year old tech? There' been 800 years of development since them, and so it's likely that anything made that long ago could be outfought by a starflier.


Something I've been thinking of is adding Starlancer ship into the game not as flyable ships but as ancient wreaks.

Have a Lunenburg freighter that hit an asteroid in NB that's still out there, have some Pheonixes in Liberty that were lost in the Texas incident and so on.
Reply  
Offline tansytansey
05-14-2009, 06:10 AM,
#9
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

Holy... do you really need that many vertices on the engine? You should try to keep your model as efficient as possible and I see a lot of wasted polys that just... aren't doing anything.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
  Reply  
Offline Xing
05-14-2009, 06:31 AM,
#10
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

... go to file, and uncheck "basic mode".

[Image: audrey03a.png]
  Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode