Barracouda was flying in New London when he happened across a random trader carrying diamonds. This is the rough dialogue that followed. It is coded, bold things I said.
Stop
Stop?
*trader halts* Scan my cargo hold
Toxic waste.
*he did not mention the 31 10k credit cards I had* Im gonna make you a simple choice. 1: You get the credit cards and the toxic waste gets dumped into the atmosphere. 2: You take the toxic waste and I kill 3 random people
*NPCs are people too!*
*Long pause
Hmm
I do not understand.
*sigh* Ok, either you take the the credit cards and I poison people with the waste or you take the waste and I kill 3 random people
3 random people Yes
Why? Because I go from system to system performing acts of terrorism for fun
For fun.
I do not know which to choose Thats the point! Both options hurt people but one of them helps you more and the other hurts people more.
3 random people?
But I don't have room for the waste. That is not my concern
Alright, gimme the waste
*waste ejected*
*trader moves along* Attention New London. Thanks to the action of Schoerder 3 random people will now die Now do something about that waste before you hurt yourself!
*end*
I am sort of developing a bad choice vs bad choice style where I focus in on one or two people and let them choose what they want to happen. Barracouda is afterall supposed to be a mastermind type guy and thus would love these things.
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Problem with masterminds, is that they often delegate. Hands on action would probably be dealt with my an underling of the mastermind. It's like... Err, if there is a monster on the rampage, and it confronts you directly, you can deal with it, and overcome the fear, because you can see it and you know what it is.
However, the threat of the monster - the implication of it's presence, sends shivers down the spine. The imagination kicks into overdrive as the mind conjures up images to fit the inherent paranoia. Fear of the unknown.
Keep an aura of mystery surrounding the boss-man himself, while his henchmen carry out his twisted wishes? Maybe make another character that acts on Barracouda's orders?
EDIT: Although, these choice based scenarios you're cooking up are pretty clever. Still, what's to stop someone just running away or trying to kill you?
' Wrote:Problem with masterminds, is that they often delegate. Hands on action would probably be dealt with my an underling of the mastermind. It's like... Err, if there is a monster on the rampage, and it confronts you directly, you can deal with it, and overcome the fear, because you can see it and you know what it is.
However, the threat of the monster - the implication of it's presence, sends shivers down the spine. The imagination kicks into overdrive as the mind conjures up images to fit the inherent paranoia. Fear of the unknown.
Keep an aura of mystery surrounding the boss-man himself, while his henchmen carry out his twisted wishes? Maybe make another character that acts on Barracouda's orders?
EDIT: Although, these choice based scenarios you're cooking up are pretty clever. Still, what's to stop someone just running away or trying to kill you?
a dude tried to cloak on me once and I engaged and got him.
A trader tried that after I said option 3 is you die, he thrustered to a station, docked, and said "I CHOOSE NEITHER"
Well, I'm afraid Mastermind Barracouda just ran into Executioner Locke out in western California, and the self-styled Executioner doesn't take kindly to threats of (eco-)terrorism. Vigilantes tend to be like that. Fortunately, Mr. Locke always has a convenient noose at the ready.
*Jon shrugs.* Keep the roleplay up all the same. I'd just suggest confronting the more harmless and fat-merchant-esque among Sirius' spaceborne populace with your catch-22s in future, rather than the dangerous people.
you may want to consider more interactions with players
threatening NPCs will mostlikely end in people not caring as much as say, taking a low level trader hostage or trying to force two civilians to kill each other if your demands are not met
yeah and watch out for those vigilantes!
who knows when those soldiers of justice will foil your evil schemes!
I really like this kind of RP. It might not be absolutely airtight, but it has the kind of creative flair that keeps things interesting here. Good luck!
Very nice, I like it. Here is how my characters would have responded...
{SU}Kharashrak: Throw me the Credit cards, i wasn't going to land there anyway.
[RM]Hg.Auros.Einheld: You're dead terrorist. (Though I doubt you'd ask the military you're conundrum)
Defile: You're meat will make fine experimenting.
++Tombship++ I'll take the waste and the bodies of the three random people so I may return them to their families.
(Another Character i'm developing): How about you kill the three people, AND dump the waste in the atmosphere. Actually, here, i'll help you do just that!
In the darkening lights of Sirius space even the dead need a voice, even the dead need respect. And more importantly, the dead need to be taken home: Undertaker, Steward of the ++Tombship++
'Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it. '
"In a society that has abolished all adventure, the only adventure left is to abolish that society."