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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Single player with this mod

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Single player with this mod
Offline diablek
01-28-2010, 12:16 AM,
#1
Member
Posts: 2
Threads: 0
Joined: Jan 2010

Hi. First of all, i need to say that I have played freelancer before, a lot and now my desire for it returned, so i downloaded this mod, started to play SP but it didnt started like SP needed to start. I was "spawned" in manhattan, lvl4 (?!), and when i came into the bar, there wasnt that gorgeus lady from SP, only some missions that arent a part of main storyline.
Why? I would really really love to play SP again, but with this MOD so please give me some feedback.

THX !!
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Offline Fellow Hoodlum
01-28-2010, 12:30 AM,
#2
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

The single player campaign is no longer an option with 4.85, just the openSP version.
If you want the full game, you'll need 4.84 I'm afraid.

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline Benjamin
01-28-2010, 12:33 AM,
#3
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

We're not being jerks about it or anything, just the changes basically make/made it unplayable.

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Offline Virus
01-28-2010, 12:35 AM, (This post was last modified: 01-28-2010, 12:36 AM by Virus.)
#4
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Posts: 4,311
Threads: 257
Joined: Oct 2005

Battleships in SP can literally one-shot your Centurion (in 4.84). Imagine Solaris turrets.

[Image: virussig3.png]
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Offline Asymptotic
01-28-2010, 04:14 AM,
#5
Member
Posts: 467
Threads: 48
Joined: Feb 2007

If you need help beating 4.84 in Discovery on the other hand, use starkiller torpedoes as anti-fighter weapons, especially against the fighters protecting Tekagi's Base. If you cruise, engine kill, and then fire a torpedo, it gets quite a bit of range and can reasonably hit a dragon fighter.
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Offline diablek
01-28-2010, 02:19 PM,
#6
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Posts: 2
Threads: 0
Joined: Jan 2010

So, i need to download 4.84 to play SP? kk:Dthx!
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Offline The_Libertarian_Otaku
01-29-2010, 06:59 AM,
#7
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Posts: 24
Threads: 0
Joined: Feb 2009

Why get rid of the SP campaign in 4.85? It was fine the way it was before! The AI was actually able to heal its ships, giving us more of a challenge! Why change it?

If it ain't broke, DON'T FIX IT!

[Image: Suiseiseki-1.jpg]
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Offline Cannon
01-29-2010, 10:04 AM,
#8
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

Because it was broke.

The basic problem is that to maintain compatibility with the campaign we could not change a bunch of things (jump gates, factions, etc) that really needed to be changed to represent changes to the mod's story and the community. Thus support for the campaign was removed and the changes were made.

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Offline mjolnir
01-29-2010, 10:14 AM,
#9
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Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:Why get rid of the SP campaign in 4.85? It was fine the way it was before! The AI was actually able to heal its ships, giving us more of a challenge! Why change it?

If it ain't broke, DON'T FIX IT!

Pennsylvania was one of the main reasons. The inability to edit just about any vanilla system even though some caused a lot of trouble (S13-NB JH) was another.

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Offline The_Libertarian_Otaku
01-30-2010, 09:57 PM,
#10
Member
Posts: 24
Threads: 0
Joined: Feb 2009

' Wrote:Pennsylvania was one of the main reasons. The inability to edit just about any vanilla system even though some caused a lot of trouble (S13-NB JH) was another.

You could just as easily put in a new jump gate instead of using an existing one! It can't possibly be THAT hard to do!

[Image: Suiseiseki-1.jpg]
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