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Arena System in 4.78

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Arena System in 4.78
Offline Igiss
11-23-2005, 01:12 PM,
#1
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As the Arena idea seems attractive, I'm planning to make a new Arena system for 4.78. Entrance to new system will be in Manhattan; this place seems to be most convenient as it's a no-attack zone.

In this thread you may post ideas on how Arena should look like. I'm currently planning

2 bases with repairs and some equipment - for two players or parties who participate in the arena duel;
Racing route similar to Dublin system, but more lengthy and versatile;
No NPCs.

That's all - for now.
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Offline Constantine
11-23-2005, 01:27 PM, (This post was last modified: 11-23-2005, 01:59 PM by Constantine.)
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For the arena system I think it should have some large open areas for huge fleet battles to take place there. A base so you can dock there if you are killed in a fight. It should be a no PvP zone apart from organised events and fights.

For the race course I think it should have the same rings as Dublin's course but be more challenging. Through a nebula so it is harder to predict which way to turn until you are right in front of the ring. Through a radiation field, asteroids and maybe some other suprises to make it more interesting.

Ohh and maybe we could use wasps and hornets on this course :P

That's all i've thought of for now if there is something more i'll be sure to post :)
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Offline Typi
11-23-2005, 02:00 PM, (This post was last modified: 11-23-2005, 02:51 PM by Typi.)
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how do you think would a race go? who will watch all the gates that noone flies by instead of through it? or take shortcuts...
i wouldn't make such race-thing... it's much work isn't it? and for what?

i'll make a little sketch how i think it could look like


edit: here's my idea

[Image: sketch5nr.jpg]

Red Base and Blue Base....
light blue lines are tradelanes
yellow lines and dots are in-system-jumps
brown circles are clouds (with or without rocks)
entry to the system would be arround....... here -> O

the clouds and bases would mark the border to "some large open area" in the middle ;)
and you could see that you're leaving this area by using one of the base-near jumps (cause you see the base)
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Offline Constantine
11-23-2005, 02:15 PM, (This post was last modified: 11-23-2005, 02:27 PM by Constantine.)
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Here is a plan i made on paint :)


It's just an outline of something that cpuld be more challenging the the Dublin course.
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Offline Typi
11-23-2005, 02:17 PM, (This post was last modified: 11-23-2005, 02:23 PM by Typi.)
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hey, i was first. please read mine too ^^


didn't you say that you should not be able to predict where to head after the next race-gate till your there? well you have to go just straight anyway... O.o
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Offline Constantine
11-23-2005, 02:28 PM,
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Well yeah :)

I've edited it now :P
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Offline Igiss
11-23-2005, 02:32 PM,
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Typi why don't you attach your pic? You made the whole thread unreadable, besides, your pic can be shrinked 2 times without any loss of content.

Actually both ideas seem... well, doubtful. I will think about the system scheme myself.
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Offline Typi
11-23-2005, 02:49 PM, (This post was last modified: 11-23-2005, 02:53 PM by Typi.)
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unreadable? what resolution do you use? for me it fits perfectly... well, i'll change it ;)
doubtful? .... could you explain that a little? :/
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Offline Igiss
11-23-2005, 03:01 PM,
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That's what I intend to do:
- No excess objects in the battlefield;
- Trade lanes only for getting around;
- No internal jump holes;
- Racing route around battlefield, not somewhere inside;
- As few excess objects (nebulas, gas pockets, etc) as possible - to reduce lag;
- I'd like racing routes to be mostly clear of nebulas (sorry Lancer).
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Offline Wolfpack98
11-23-2005, 03:16 PM,
#10
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This sounds like a pretty awesome idea.

I like it.. maybe now Met and I can match wits and see who's faster LOL

User was banned for: Compromised account
Time left: (Permanent)
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