This ID is for people who wish to start off as a new faction, but can't just go /restart.
These IDs are only sold at places where you can /restart to.
A player using this ID:
* Cannot accept bounty contracts
* Cannot be attacked by players
* Cannot attack players
* Cannot fly any ship other than the ship they have following the /restart
* Cannot carry any cargo except those given to new players
* Cannot carry the ID for longer than 24 hours
Allowed ships: Starter Faction Ships
Arms and Legs Guy Wrote:Don't tell them the truth : That in reality you are a potbellied german VW factory worker named Horst.
Quote:Pilot carrying this ID is a new Recruit for a faction, who :
Can dock with a base to perform missions to earn the base owner's faction affiliation
Cannot be attacked by anyone if the Recruit is under level 30, unless the Recruit attacks first or is flashing a faction tag/affiliation
Can be attacked or pirated if over level 30
Can be attacked regardless of level if flashing an NPC faction tag/affiliation. Roleplay PvP rules apply.
Cannot attack anyone except in self-defense
Cannot trade, smuggle or escort traders or smugglers
Cannot fulfill bounty contracts
Cannot demand credits or cargo from anyone
This ID may be used on ships over level 40, but exists only for the purpose of allowing players to set up their ship quickly and efficiently. Abuse of this ID will earn severe Administrative sanctions, possibly including character deletion.
Allowed ships: Fighters, Freighters
And this ID is sold in nearly every single base in Sirius, And is exactly used for the same reason you suggested that 'Starter ID'
So I dont see any need for a new ID ... Is there any difference between a Recruit ID and the one you suggested ?
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Quote:And on the sixth day, Xoria tired of destroying the ability to trade profitably within corporate roleplay, and he thus created the Recruit ID, so that all noobs could have their faction opportunities utterly destroyed like their trade opportunities. And it came to pass in the fullness of time that Xoria saw that it was good, said that it was good, and it was good.
And on the seventh day, Xoria rested from all of his labors, and traders breathed easily but apprehensively, as they anticipated the nerfs of the coming first day of the week. Book of Nerf 6:66
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.