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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Coronado Jump Hole

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Coronado Jump Hole
Camtheman Of Freelancer4Ever
03-02-2010, 01:28 AM,
#1
Unregistered
 

Well, I've recently noticed something rather illogical about Cortez. Jump holes. Right? They ussualy generally spawn in nebulae. Throughout Siruius it is seen this way. I know many of you might see this as trivial but... It's one of those details.

Coronado Jump hole. Its behind Curacao. Perhaps a nebula (similar to the ones already in system) could be added behind it, maybe add something about tours going their for its bueutiful wisps ect, from Curacao.

What do you think?
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Offline msgerbs
03-02-2010, 01:33 AM,
#2
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Posts: 280
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Joined: Mar 2009

There are plenty of jump holes not in nebulas as well.
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Offline Sprolf
03-02-2010, 01:33 AM,
#3
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Posts: 3,052
Threads: 48
Joined: Mar 2009

It's never made sense, I agree.
It's far too close to the planet and in open space, both of which make no sense at all when you look at vanilla placement of jumpholes.

Your idea is a good one, I would support it.

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Offline Akura
03-02-2010, 01:33 AM,
#4
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Posts: 5,367
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Joined: Mar 2009

Maybe, always thought the space behind it was too empty...
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Offline Blaze
03-02-2010, 01:44 AM,
#5
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Posts: 1,482
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Joined: May 2009

Yes, the place is too empty. Make it a mining field?

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Offline Boss
03-02-2010, 05:30 AM,
#6
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Posts: 5,125
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Joined: Jan 2008

Maybe we should turn it into a beacon whining about cruise drain.

It's fine. Seriously.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline schlurbi
03-02-2010, 01:07 PM,
#7
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Posts: 4,688
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Joined: Apr 2009

I love Cortez, don't dare to touch Cortez.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Irra
03-02-2010, 01:14 PM,
#8
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Posts: 1,329
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Joined: May 2008

Jump hole as any other.. why cant one spawn near planet and out side nebula.. there is rule for that?

this is cool signature
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Offline Zeela
03-02-2010, 01:19 PM,
#9
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Posts: 136
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Joined: Dec 2009

Hello,

vanilla jump holes arent close to large stellar objects because their gravity-well prevents their formation, same goes jump gates, they cant be in orbit of planet for very same reason, but as usuall in disco noone cared about vanilla rules at all.

Zee

dsace v11
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Offline Irra
03-02-2010, 01:37 PM,
#10
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Posts: 1,329
Threads: 35
Joined: May 2008

' Wrote:vanilla jump holes arent close to large stellar objects because their gravity-well prevents their formation, same goes jump gates, they cant be in orbit of planet for very same reason, but as usuall in disco noone cared about vanilla rules at all.


How do you know that? Its game.. and so far we shouldn't have sound.. battleships bumped by fighters.. lol non orbiting planets.. moons and stuff like that..

If you can have that it doesn't matter where damn hole is..

this is cool signature
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