Unioners are poor. Not as poor as the Xenos, but a building a new Outpost in Texas isnt a good Idea. The Liberty Navy might be annoying us a little, but spending the little Money we have on an Outpost we wont really use is silly.
I'd rather have Red Hessians as hostile. Would be funny fighting them together with the Corsairs.
"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
There's no such thing as inactivity there's only "making it interesting" or "making it ok".
With a good presentation, 100-200mil poured in the project and some hired guns, you can make most of unlawful factions prosper. You need a friend, possibly two and you're good to go.
PvP is far from your goal here.
People need to have it fun on few fronts. Piracy, extortion, gunning down whatever presents itself as a threat. Take some of the money you earn from your private sources, or your trading character and pour it into a shared pirate transport or a smaller freighter.
Three smaller freighters cost around 20million, I'm sure everyone can provide another 15 for their freighter's armour and I don't think Rheinland ever had issues with guns.
thats roughly around 1300 cargo space there. You can either smuggle, or pirate or do both, depends on how do you want to do it.
I believe people want to play where the action is.
If you make people realize that action is where you are, they'll come to you.
' Wrote:Unioners are poor. Not as poor as the Xenos, but a building a new Outpost in Texas isnt a good Idea. The Liberty Navy might be annoying us a little, but spending the little Money we have on an Outpost we wont really use is silly.
I'd rather have Red Hessians as hostile. Would be funny fighting them together with the Corsairs.
Putting up an outpost in Texas could be managed within a low budget, I believe. The Unioners are ship engineers/technicians/workers, so pulling up something in space as they did already can't be too much of a problem to design and set up. The workers, they could borrow from the Junkers in Beaumont in exchange from some loot taken from the Navy and supply ships. The parts are pretty much lying around, as the western part of Texas is littered by scrap fields, which could also give shelter from sensor sweeps and patrols. If they are deemed to be unusable, the Libertonian station constructions in Minnesota and ahead could prove to be a source for plundering station parts.
Basically, you have parts, technicians, workers and tools. The prey is also there, supply ships (and smugglers, depending on how the relations with the Outcasts evolve) as well as a blood diamond trade line to be made secure. We could argue about the embargo, but it applies on the Hamburg side aswell, where the Unioners are already present. Should that mean the Unioners get put out entirely from business?
' Wrote:There's no such thing as inactivity there's only "making it interesting" or "making it ok".
With a good presentation, 100-200mil poured in the project and some hired guns, you can make most of unlawful factions prosper. You need a friend, possibly two and you're good to go.
PvP is far from your goal here.
People need to have it fun on few fronts. Piracy, extortion, gunning down whatever presents itself as a threat. Take some of the money you earn from your private sources, or your trading character and pour it into a shared pirate transport or a smaller freighter.
Three smaller freighters cost around 20million, I'm sure everyone can provide another 15 for their freighter's armour and I don't think Rheinland ever had issues with guns.
thats roughly around 1300 cargo space there. You can either smuggle, or pirate or do both, depends on how do you want to do it.
I believe people want to play where the action is.
If you make people realize that action is where you are, they'll come to you.
That pretty much works, but only when there's a need for it. You see, the problem lies within the fact that the ZoIs are too similar, as well as the Hessians having the largest one, so anyone who wants to ground/resurrect an outlaw faction in Rheinland goes for the Hessian setup. It's not really about making factions more interesting, but more different conceptually.
' Wrote:The Smokeones took over their "businesses".
One major problem I see is that the Rheinland lawfuls are always in Hamburg or Braunschweig, at least they have been when I've been around lately.
LWB-wise specifically, all the problems Synth Foods has doesn't help. They have 0 bases, have to bribe the RFP for their ID, and can't get their IFF at the same place as said ID. Not to mention about half the lawfuls around can pirate them. Then there's the fact that despite the lore talking about how widespread synth paste is, no one in space ever admits to eating it.
There's a similar problem with the VF - everyone seems to hate the government, even the lawfuls.
Unioner wise, well, they did lose their main area of piracy. Then, from what I gather, if they visit Texas (one jump away), they get yelled at. I have no ideas here.
Actually, we (as in, the [RM]) very rarely go to Hamburg lately, unless there is an incursion to deal with or a raid to be made. Sure, our RP points otherwise, but we actually spend time with patrolling the whole of Rheinland daily, key areas being Berlin, Frankfurt (don't ask) and Stuttgart/Omega-7. Although when I'm on, all the systems are given a throughout check unless we get pinned down somewhere.
What you said about the Synth foods actually applies to most corporate factions. One or two bases, low activity, open conflicts with the lawfuls of certain Houses. But yeah, the fact that Synth Foods doesn't have an own base when they supply half of Sirius with food kinda limits our opportunities. That's exactly why I suggested the LWB going a bit away from focusing on the Synth Foods and helping the Hessians out in the Omegas, in exchange for turf to pirate on.