' Wrote:I read the system submission guidelines, and I have a stupid question I think I already know the answer to. Saar I believe is the LWB guard system. Could we have the LWB guards removed from that system? Again I know the answer is probably no.
So just curious, do we know why JH's are not allowed to be added? It just appears that Bremen should have a JH to Hamburg, and it would be perfect if it did. Either way Im guessing RepEx will be taking Bremen.
Unless, someone has a better suggestion for a home system for RepEx. But as far as I have found that is the only open system in Rheinland space that is not a guard system.
No, you are not allowed to remove guards... so you'll have to use an empty system and add Republican guards (if they exist, not sure they do!)
Tag: {JM} & {JC}
I want to buy the Junkers Guard System, Puerto Rico.
I have 1Billion waiting on *{JM}-Trillium.
If anyone would like to, they can tell me what exactly I am entitled to do with this
system, besides taxing passers through.
Thanks!
Quote taken from System Sales thread.
You can modify it, control it in any way, shape, or form, etc. Things you cannot have modded on it are as follows:
Igiss's modification list thingie Wrote:What MUST NOT be added to a faction system:
1) New suns.
2) Populated planets.
3) Nebulas (1 might be allowed if it's not large and there are NO objects inside of it).
4) More than 20 weapon platforms (exception made for Dab's system).
5) Unique objects (Dyson sphere, Arch, etc; exception made for Nightfall's systems only).
6) Wrecks with any valuable equipment (total price more than 5-10 thousand credits).
7) Mineable fields, except for cheap commodities (water, oxygene).
8) Profitable trade routes (some basic trade properties should be set up tho).
9) Exclusive equipment selling points.
10) Bases, planets and nebulas with names that don't have direct relation to real Earth geography.
11) Anything not compatible with Vanilla FL setup and Discovery official history.
12) More than 2 bases that sell ships.
13) Large bases (Newark-type), trade lanes.
14) Objects added by Discovery. Use original models for everything, even for weapon platforms. The last Discovery-added model should be Nightfall's dockable Outcast dreadnought. No more allowed.
15) Any objects/combinations of objects that cause lag, graphical issues, crashes (obviously).
16) Large mine fields/debris fields (unrealistic).
17) Large encounters, nebulas and any zones, if over 40% of their area is out of system borders.
18) Any jump gates, new jump holes.
19) Patrol paths.
What MUST NOT be changed in a faction system:
1) Suns
2) Lights
3) Original base setup
4) Well... generally everything already present in the system.