' Wrote:Heres an interesting question I don't think I've seen raised.
Which ID will the larger caps carry? And does the GMG ID allow for caps? Not many corporate IDs do, though I think its unfair when some are allowed *cough* IMG *cough*
It's even less fair that rag-tag groups like some pirates are allowed their own battleships *cought*lane hackers*cough*
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just one question.are not junkers on the unlawful side? because they are as neutral on you.and Zoner Republic [ZR] and Asgard Warriors [AW] are neutral,(zoners,and zoners guard) but Temporary Autonomous Zoners [TAZ] are as friendly.
er actually i requested the neutral status to (LLJK)Kerc, we consider ourselves neutral to all new non Zoner factions, from then, it can progress to friendly according to their actions.
Hehe, i wouldn't forget that.
Anyway, Junkers can't be neutral to GMG, really, if your goal is to exterminate pirates from Sigmas.
They are using Junker base in S-13 as a base for resupply etc.
I fail to see them as neutral, sorry.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
' Wrote:Hehe, i wouldn't forget that.
Anyway, Junkers can't be neutral to GMG, really, if your goal is to exterminate pirates from Sigmas.
They are using Junker base in S-13 as a base for resupply etc.
I fail to see them as neutral, sorry.
I completely agree.
Whenever I hurt a pirate big time in Sigma-13, he just flees to Yanagi.
' Wrote:and whenever i tax some of your traders,they fire on me and then dock on naha.
What's that got to do with anything?
If pirates (which are enemies of the GMG, btw) use Yanagi as a base, then Junkers would not be very loved by the GMG.
Unfriendly at least, i would say.
I'm not saying this for SU, they are more like a smuggling faction, i'm saying it for independent junkers, and maybe JC/JM.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.