What he's trying to say is that with the way that Freelancer physics work, your guns will not be able to hit something that isn't physical, which you seem to be suggesting.
The only way to make NPCs non-collideable is to make them non-hittable to weaponry.
Quote:make them ghosts the fly right thru you but you can still shoot them
Pretty simple, as Spazzy explained.
Example:
Look at the dust in a generic nebula. You can fly through which means, it has NO hitbox, and you cannot shoot them.
Now try that with the big asteroids. They have a hitbox, so your shots will rain down on them.
But there is another option:
The problem is not the large ship, it's the NPC pilot flying in the same circles around a target as if it was a small fighter from vanilla FL! If there's a script for this, one might be able to alter these attack pattern script for larger vessels, so that enemy NPC fighters are avoiding a collision.
This won't solve problems with friendly NPCs, but I think they are not that much of a problem :D
But how come the NPCs can't ram you on the Single Player version? I just can't understand why they can do it in multiplayer... When ever a NPC crashes on my big Whale transport, the NPCs deal damage...lots of damage...
Try out and see because i just don't get it! (and by the way, i have a Barge too and it makes me so angry when they ram me and spin a 360 just in a split second).
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