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Collision damage

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Collision damage
Offline Penpen
03-09-2011, 11:33 PM,
#1
Member
Posts: 391
Threads: 33
Joined: Dec 2009

When I first read about the 'feature' regarding the collision damage, I was pretty surprised. Surprised in a positive way. I've thought to myself, it'd be a good idea to stop fighters/bombers from crashing into your trader while flipping you all over the place.
Now, 24hours later, I'm annoyed to no end.

Dear Cannon, please try to imagine the following situation (that's a hard copy of what just happened).
6 LN ships fighting a bunch of Xenos, Phantoms and a Hellfire Legion gunboat. That makes a nice little furball of 13, maybe 14 ships.
Now we add around 10 NPC fighters into that and we have a big furball.
Occasionally NPC traders are passing by, and with every minute our little skirmish grows into a big warzone.

Besides the usual, already very annoying "hitting one startracker NPC" you're now also taking damage.
So after 10 minutes I went down from 63 to 30 Nanobots without being shot at only once.

Now, someone might say "Ye, you're a lousy pilot then!" Oh, that I am. But then, the 15 other people around me would've been bad pilots, too.
The collision damage destroys the fun that we have, fighting in big skirmishes against eachother.
From my point of view it's annoying, not avoidable and makes a skirmish frustrating more than ever.
So I humbly ask if it was possible to a) remove it again or b) make it apply only to big ships.

On an additional note: My [The_Angels] Camers-ship was instantly killed by a passing by Barge, that just wanted to see how much damage he could cause by crashing into me.



This 'feature' needs a review.
Thanks for your time.

[Image: hansenorg.png]
  Reply  
Offline Eichann Rush
03-09-2011, 11:47 PM,
#2
Member
Posts: 163
Threads: 13
Joined: Dec 2010

Some idiot parked his barge across the Manchester gate-Kensington lane.
Killed me, another hauler, and our escort.
Jerk.

[Image: thefinalrush.png]
  Reply  
Offline sadtranslation
03-09-2011, 11:47 PM, (This post was last modified: 03-09-2011, 11:47 PM by sadtranslation.)
#3
Member
Posts: 1,691
Threads: 104
Joined: May 2010

Just to add my two cents, I noticed that the Bottlenose I got today recieves quite a lot of damage from everything as big as a fighter that crushes into it. Well, a single Albatros and two hits took like 15% of hull. Seems that collision takes a certain fixed percent, but it's too big for a ship that is meant to be a gunboat.

[Image: 1C5RT.png]
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Decerebrated.Individual
03-09-2011, 11:51 PM,
#4
Unregistered
 

It obviously needs some re-adjustment, but do keep it please.
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Offline William Frederick Cody
03-09-2011, 11:52 PM,
#5
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

' Wrote:Some idiot parked his barge across the Manchester gate-Kensington lane.
Killed me, another hauler, and our escort.
Jerk.
It seems to be not that balanced atm...

Edit: Ninja'd

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
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Decerebrated.Individual
03-09-2011, 11:55 PM,
#6
Unregistered
 

Maybe introducing thresholds will already do the trick.

Like under a certain threshold, little damage gives no damage.

And no matter what your size, the enemies size, and the speed, it will never take more than 50% of your hull.
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Offline William Frederick Cody
03-09-2011, 11:57 PM,
#7
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

Better rammed to death than become flipped in a large ship perhaps?

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
  Reply  
Offline Penpen
03-10-2011, 12:02 AM, (This post was last modified: 03-10-2011, 12:03 AM by Penpen.)
#8
Member
Posts: 391
Threads: 33
Joined: Dec 2009

I actually love the idea. Though.. Even though it's a logical thing that one thing, crashing into another causes damage to both, it's not a good idea game-play wise. It causes frustration as I said.
As a trader however, it'd be cool to see the snub who's trying to flip me over and over again (and that happens often) takes damage by doing so.

I guess dropping the whole would be a step to far, but I agree "re-adjustment" to be the proper word.

[Image: hansenorg.png]
  Reply  
Camtheman
03-10-2011, 12:04 AM,
#9
Unregistered
 

Keep it for cruisers and BS's, large transports, etc, if fighters hit those then they should lose hull, but fighters hitting fighters shouldnt lol, they should just bounce off shields.
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Offline VoluptaBox
03-10-2011, 12:06 AM,
#10
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


Agreed, annoying as well. It seemed nice at first, and it has it's function, but after a while isn't that helpful.
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