looks much better then original....(if i am not mistaken one of your first models)
you have progressed much with your modeling skills...now to see will you texture it in a weird way like i textured the original:)
Already gave my approval for this one on skype. Now I've a Q; what textures are you going to be using for this? I wouldn't be entirely against compiling a new standardized .mat for the Hackers in general.
' Wrote:looks much better then original....(if i am not mistaken one of your first models)
you have progressed much with your modeling skills...now to see will you texture it in a weird way like i textured the original:)
aye, it was my very first model infact, before that i was sticking to just doing hitbox primitives:D
regarding the textures, i was thinking either using the current textures, or creating some custom textures for the model. ideally i want to create some bumps/normals as well for my assignment, which is why this idea seems a bit more lucrative, but i suppose i could make some normals/bumps for the current textures.
/shrug
though, as far as disco is concerned, the only reason this would get in is if the majority of LHs prefer this over the older one, given that they'll be flying this primarily.
depends entirely on if i get enough free time to work on the model. the mesh is done, the only dilemma is textures- im either going to go with the borderworlds + LH textures doom already made, or make some custom ones for this by doing some texture painting. im leaning toward the latter atm, but we'll see how it goes.
for now, its probably not going to get in for 4.86, but maybe for the next update but that can change.
and yeah, i hate making small renders, people cant see teh details, so out of habit i make big renders. D: